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Lightmare (Lightmare.txt)

LIGHTMARE
Scott Johnston
Zenobi Software
Spectrum 48

This is an intriguing game, difficult because of the many dead ends you 
can get into. The number of objects you can carry is determined by their 
weight. There are several red herring objects (at least in Part 1 – they 
may be needed in Part 2, though no one has been able to find Part 2).

You need to get the locket. You are Devorin, the brother of the last true 
keeper of the locket. You must find the individual with the knowledge to 
help you.

Part 1: The Village of Delvhorn
INVENTORY (your bludgeon which weighs 20 ounces), N (you see the castle), 
S, W, S, S, TAKE KNIFE, TAKE BLANKET, EXAMINE BLANKET, N, N, W, W, DROP 
BLANKET, S, TAKE PARCHMENT, EXAMINE PARCHMENT (the potion will nullify 
gravity – the recipe is given), N, DROP PARCHMENT, E, N, TAKE BOOK (you 
drop it), EXAMINE BOOK (the potion can only be consumed when the user has 
the correct focus for the spell, like a pentacle or a bone), UP, N (the 
woman wants a ruby), DOWN (the landlord says it will cost one gold and one 
copper for a night's lodging), S, W, N (the smith is busy), HIT SMITH, 
DROP BLUDGEON, W (you see a horseshoe), TAKE HORSEHOE, DOWN, TAKE RUBY, 
UP, E, S, DROP HORSESHOE, W, CLIMB GATE, W (you see a cottage to the 
west), S, S, TAKE SKULL, EXAMINE SKULL (live is written on it).

Go N, W, E, CLIMB GATE, E, DROP KNIFE, E, N, UP, N (the woman tells you 
there is a gully to the north in the hills and she will meet you there to 
activate the ruby), S, E (the door is locked behind you), TAKE TALISMAN, 
OPEN WINDOW, JUMP THROUGH WINDOW, N, N, N (the woman activates the ruby), 
LOOK, TAKE PENNY, DOWN, HELP (only those bearing a token of evil may pass 
- however this loses you points), E, DOWN, E, E, DOWN, DOWN, S, S, DOWN 
(you see a barrow wight), DOWN, THROW RUBY (you hear a wail above), UP, 
TAKE LANTERN, UP, N, N, UP, W, W, UP, W, DROP SKULL, S, S, S, W, DOWN, 
DROP ALL, TAKE ROCK, UP, DROP ROCK, DOWN, TAKE ALL, UP, TAKE BONE, E, E, 
S, DROP PENNY, DROP BONE, S, W (you see a pot and a door to the cellar), 
DOWN, DROP ALL, TAKE CRATE (you create a tunnel north).

DROP CRATE, TAKE ALL, UP, DROP BUCKET, DOWN, TAKE TALISMAN, N, TAKE KEY, 
UP, UP, E, E, DROP LANTERN, DROP KEY, S, S, TAKE BUCKET, E, N, N, TAKE 
KEY, E, E, DROP TALISMAN, E, N, UP, DROP ALL, W (you see a chest; the room 
is engulfed in flames), TAKE CHEST, E, DROP CHEST, TAKE BUCKET, DOWN (the 
flames are put out), E, TAKE CHEST, OPEN CHEST, TAKE KEY, UNLOCK CHEST, 
DROP KEY, OPEN CHEST (you see a vial), TAKE VIAL, DROP CHEST, TAKE BONE, 
TAKE PENNY, S, E, S, S, DRINK VIAL, OPEN TRAPDOOR, DOWN (you see a 
corpse), EXAMINE CORPSE (you see a gold coin), TAKE GOLD, UP, N, N, W, N 
(the innkeeper sees you have the money; he tells you his daughter said to 
meet her at the castle; he wants you to guard her well), S, E, E, N (the 
woman is here). You are finished Part 1 with 605/667 (90 %).


Terri Sheehan (with help from Juan and Dave)
2008-12-08

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