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Danger Mouse in the Black Forest Chateau (Danger_Mouse_in_Black_Forest.txt)

Dangermouse in the Black Forest Chateau (Creative Sparks) MSX and C64 
version 
Walkthrough by Alex Dijkstra
  Part 1  

EXAMINE THE TREE, CLIMB THE TREE, TAKE THE SKELETON KEY, GO TO THE 
CLEARING, GO TO THE HUT, TAKE THE SHOVEL, HIDE IN THE FOREST, CLEAR SOME 
SNOW, PICK UP THE ROPE, GO TO THE CLEARING, GO TO THE HUT, TAKE THE AXE, 
FOLLOW THE TRACK, FOLLOW THE MURKY MOAT, FOLLOW THE MURKY MOAT, ENTER THE 
FOREST, GO DOWN STREAM, FOLLOW THE TWISTY PATH, TAKE THE LANTERN, ENTER 
THE MINE, EXPLORE THE MINE, TAKE THE OLD BUCKET, RETRACE YOUR STEPS, 
LEAVE THE MINE, KEEP THE LAMP, GO TO THE STREAM, FOLLOW THE STREAM, ENTER 
THE FOREST, CHOP SOME WOOD, TAKE SOME LOGS, FOLLOW THE TRACKS, GO TO THE 
HUT, TAKE THE BOTTLE, FOLLOW THE TRACKS, FOLLOW THE MURKY MOAT, FOLLOW 
THE MURKY MOAT, LAUNCH THE BOAT, ENTER BOAT, CLIMB UP USING ROPE, TAKE 
THE HERRING, GO UP THE STONE STEPS, CONTINUE TO THE TOP, TAKE THE 
FEATHER, LEAP FROM THE WINDOW, FOLLOW THE MURKY MOAT, FOLLOW THE MURKY 
MOAT, GO TO THE CLEARING, GO TO THE HUT, KEEP THE BOTTLE, ENTER THE HUT, 
EXPLORE THE HUT, GO DOWN THE CELLAR, GIVE THE GORILLA THE FEATHER, TAKE 
THE COMPASS, GO TOWARD THE LIGHT, FOLLOW THE MURKY MOAT, FOLLOW THE MURKY 
MOAT, ENTER THE FOREST,  GO DOWN STREAM, CROSS THE STEPPING STONES, FILL 
YOUR BOTTLE WITH WATER, CONTINUE ACROSS THE STREAM, PRESS ON, PRESS ON, 
PRESS ON, PRESS ON, GIVE HIM THE RING, GO TO THE CLEARING, FOLLOW THE 
TRACKS, FOLLOW THE MURKY MOAT, FOLLOW THE MURKY MOAT, ENTER BOAT, CLIMB 
UP USING ROPE, KEEP THE HERRING, GIVE HIM THE FLASK, ENTER THE DARK 
PASSAGE, GO THROUGH THE EXIT, ENTER THE CHATEAU, PRESS THE SWITCH, GO 
THROUGH THE EXIT, ENTER THE GARDEN, OFFER THE RED HERRING, FILL THE 
BUCKET, ENTER THE CONSERVATORY, ENTER THE CHATEUA, GO ALONG THE PASSAGE, 
THROW THE MURKY WATER, ENTER THE HALL, GO DOWN THE DARK STAIRS, UNCHAIN 
THE SKELETON.  

Code part 2: 7842981

  Part 2

  7842981, TAKE THE FILE, ENTER THE TUNNEL, CLIMB UP THE LADDER, ENTER 
THE STABLE, TAKE THE CROWBAR, RETURN TO THE YARD, GO DOWN THE MOUSEHOLE, 
ENTER THE DUNGEON, KEEP THE FILE, ENTER THE PASSAGE, GO SOUTH, GO SOUTH, 
GO SOUTH, GO SOUTH, CUT THE PADLOCK OFF, TAKE THE BASKET, LEAVE THE STORE 
ROOM, RETURN TO THE MAZE, GO EAST, GO NORTH, GO NORTH, GO EAST, TAKE THE 
MIRROR, CLIMB UP THE STEPS, TAKE THE THREAD, EXAMINE THE WINDOW, LEVER 
THE WINDOW OPEN, CLIMB ONTO THE LEDGE, ENTER THE LIBRARY, ENTER THE 
CORRIDOR, ENTER THE MUSIC ROOM, TAKE THE FLUTE, LEAVE THE MUSIC ROOM, 
ENTER THE LIBRARY, SWITCH ON THE LAMP, EXAMINE THE SHELVES, TAKE THE MAP, 
CLIMB DOWN THE STEPS, GO WEST, GO WEST, GO NORTH, GO WEST, GO ALONG THE 
PASSAGE, GIVE HIM THE THREAD, CLIMB UP THE STEPS, PLAY A TUNE, EXAMINE 
THE DISPLAYS, TAKE THE EGG, GO TO THE STEPS, GO THROUGH THE EXIT, ENTER 
THE STABLE, TAKE THE PLIERS, RETURN TO THE YARD, GO DOWN THE MOUSEHOLE, 
ENTER THE DUNGEON, TAKE THE TONGS, ENTER THE PASSAGE, GO SOUTH, GO SOUTH, 
GO SOUTH, GO SOUTH, ENTER THE STORE, TAKE THE PEGS, LEAVE THE STORE ROOM, 
RETURN TO THE MAZE, GO EAST, GO NORTH, GO NORTH, GO EAST, KEEP THE 
MIRROR, OPEN THE COFFIN, KEEP THE MIRROR, TAKE THE CAPE, CLIMB UP THE 
STEPS, CLIMB ONTO THE LEDGE, ENTER THE LIBRARY, ENTER THE CORRIDOR, GO 
DOWN THE STAIRS, PULL OUT THE NAILS, GO THROUGH THE DOOR, TAKE THE 
LADDER, GO THROUGH THE DOORWAY, CLIMB UP THE STAIRS, ENTER THE LIBRARY, 
EXAMINE THE SHELVES, CLIMB DOWN THE STEPS, GO SOUTH, CLIMB TO THE LEDGE, 
TAKE THE KEY, CLIMB DOWN THE LADDER, RETURN TO THE MAZE, GO NORTH, GO 
NORTH, GO NORTH, GO NORTH, TAKE THE KNIFE, ENTER THE PASSAGE, GO WEST, GO 
WEST, GO SOUTH, GO SOUTH, GO WEST, GO ALONG THE PASSAGE, CLIMB UP THE 
STEPS, EXPLORE FURTHER, CLIMB UP THE SKELETON, CLIMB UP THE SKELETON, 
JUMP TO THE BALCONY, EXAMINE THE PORTRAITS, RELEASE THE CATCH, GO TO THE 
RIGHT, GO OUT ONTO THE CATWALK, PUT THE MIRROR IN THE SLOT, ENTER THE 
OBSERVATORY, EXAMINE THE MACHINE, PRESS THE GREEN BUTTON, PRESS THE RED 
BUTTON.  Congratulations!! You've destroyed the pie-beam and saved 
humanity.

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