MURDER HUNT (III) cannot locate the author Spectrum 128 There are several Murder Hunt games available. I have created solutions to the others, but you will have to determine which solution is applicable to which game. It is very confusing. This game consists of short vignettes, where your objective is to find sufficient evidence to arrest a suspect. You need to have the murder weapon to do that as well as evidence pointing to the suspect. The room locations are identical in each game. There are chance elements each time you play so each time you play the solution will be different. Like the board game CLUE™. There are 6 suspects, 4 weapons, and many clues which make for many, many games. Arrest suspects where the policeman is. Weapons are sometimes found in the safe, but if not there you need to search elsewhere. To make matters a little easier for you: Sharp objects which pierce mean blood stains, look for items with blood on them. A pistol requires shells so, if you don't find them lying around in a suspect's room, look in things that have pockets. With all these random elements, there are bound to be some glitches and there are. A section I played allowed you to take the meat from the freezing meat store. It said you had the weapon but you didn't really (you didn't even have the meat). Here are some "solutions". There are numerous other games you can play. 1. INVENTORY (nothing), HELP (mirrors and rings can hide things), E, UNDER RUG, READ PAPER (look in something a jouster might need), W, IN ARMOUR (you see a tiny key with a tag), TAKE KEY, EXAMINE TAG (what can keys open), W, S, UNLOCK SAFE, OPEN SAFE (you see a pistol), TAKE PISTOL (you've found the murder weapon; the murderer has now to be found), E, N, UP, N, N (you see shells on the Duchess's table), TAKE SHELLS, S, E, S (you see the corpse), S, W, DOWN, ARREST DUCHESS. 2. INVENTORY (nothing), HELP (mirrors and rugs can hide things), E, UNDER RUG, TAKE PAPER, READ PAPER (something fragile), W, SE, E, IN JAR, TAKE KEY, EXAMINE TAG, W, N, W, S, UNLOCK SAFE, OPEN SAFE, TAKE PISTOL, N, E, UP, N, N, E, IN POCKETS, TAKE SHELLS, W, S, S, DOWN, ARREST DUKE. 3. HELP (mirrors and rugs), EXAMINE RUG, LOOK UNDER RUG (something fragile), W, SE, E, LOOK IN JARS (you sea a key), TAKE KEY, EXAMINE TAG, W, N, W, S, UNLOCK SAFE, OPEN SAFE, TAKE PISTOL, N, E, UP, N, UP, N, N, IN POCKET, TAKE SHELLS, S, S, DOWN, S, DOWN, ARREST BUTLER. 4. OPEN CHEST (nothing), UP, N, E, S (you see the corpse), EXAMINE CORPSE, N, W, UP, W, LOOK UNDER BED (what goes tick tock and can be opened), N, N, OPEN DRAWER, TAKE GLOVES, S, S, DOWN, E, S, S, W, D, SE, OPEN CLOCK (you see another door), W, ENTER, OPEN DOOR (in a secret room), TAKE ROPE, E, N, UP, N, OPEN WARDROBE, TAKE JACKET, EXAMINE JACKET (rope fibres), S, S, DOWN, ARREST DUKE. 5. HELP (mirrors and rugs), W, BEHIND MIRROR, TAKE PAPER, READ PAPER (something fragile), E, SE, E, IN JAR, TAKE KEY, W, N, W, S, UNLOCK SAFE, OPEN SAFE (no weapon), E, S, DOWN, DOWN, S, IN SINK, OPEN CUPBOARD, TAKE NOTE, READ NOTE (don't get drunk there), NW, N, READ MESSAGE (weapon is where you wash it), S, S, IN SINK, TAKE KNIFE, N, UP, E, N, N, UP, N, UP, N, N, OPEN DRAWER (you see gloves and a tie), EXAMINE GLOVES, TAKE GLOVES, S, S, DOWN, S, DOWN, ARREST BUTLER. 6. HELP (mirrors and rugs), W, BEHIND MIRROR, TAKE PAPER, READ PAPER (something fragile), E, SE, E, IN JARS, TAKE KEY, W, N, W, S, UNLOCK SAFE, OPEN SAFE, TAKE PISTOL, N, E, UP, N, N, TAKE SHELLS, S, S, DOWN, ARREST DUCHESS. Terri Sheehan 2008-08-03 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com