THE PRISONER Stephen Preston Flame Software 1984/1985 Spectrum 48 There are several versions of this game. This one is a bizarre game. While you soon determine that your aim is to escape, there is no context to this. There appears to be an order in which to do things, but you will be hard-pressed to determine what that is. HELP is not available. It is difficult to determine who the "bad" guys and who are the "good" guys. Somehow maybe the authors felt that this was logical, though clairvoyance, in my opinion is needed, though, on retrospect, an order is evident. If you cannot drop something, or do something in a particular location, keep looking: you can drop it somewhere, or return to this location and then maybe later you can perform that action. Finding the correct verb is sometimes difficult. You think you know what to do, and there is a logic though very obscure. You will need to play "guess the verb" in many locations. Otherwise open the game in Wordpad (not a "aved" game, but the original, unzipped game), and that will help you. There is no scoring system. Hints: Once you have done (obtained, gotten, etc.) something, you will need to revisit all your locations in order to find some new objects, or meet some new people and thus determine what to do next. I am not sure whether this is time- sensitive, or action-sensitive (i.e. you need to have done some action first). Wander around and explore what you can and map it out. There are a limited amount of moves before you are taken to hear the "speech". The hint about composer (A, B, C) refers to composers whose name begins with that initial). Do some research. Additional hint: the composer you want is not a "classical" composer, and his name begins with a "B". There are two pages in the sheet music. TURN PAGE to read more. When you see the mask, PULL MASK twice. Terri Sheehan 2008-04-27 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com