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Prisoner, The (Prisoner_flame_hints.txt)

THE PRISONER
Stephen Preston
Flame Software 1984/1985
Spectrum 48


There are several versions of this game.

This one is a bizarre game. While you soon determine that your aim is to escape, 
there is no context to this. There appears to be an order in which to do things, 
but you will be hard-pressed to determine what that is. HELP is not available.  
It is difficult to determine who the "bad" guys and who are the "good" guys. 
Somehow maybe the authors felt that this was logical, though clairvoyance, in my 
opinion is needed, though, on retrospect, an order is evident. If you cannot 
drop something, or do something in a particular location, keep looking: you can 
drop it somewhere, or return to this location and then maybe later you can 
perform that action. Finding the correct verb is sometimes difficult. You think 
you know what to do, and there is a logic though very obscure. You will need to 
play "guess the verb" in many locations. Otherwise open the game in Wordpad (not 
a "aved" game, but the original, unzipped game), and that will help you. There 
is no scoring system.

Hints: 

Once you have done (obtained, gotten, etc.) something, you will need to revisit 
all your locations in order to find some new objects, or meet some new people 
and thus determine what to do next. I am not sure whether this is time-
sensitive, or action-sensitive (i.e. you need to have done some action first).

Wander around and explore what you can and map it out. There are a limited 
amount of moves before you are taken to hear the "speech".

The hint about composer (A, B, C) refers to composers whose name begins with 
that initial). Do some research. Additional hint: the composer you want is not a 
"classical" composer, and his name begins with a "B".

There are two pages in the sheet music. TURN PAGE to read more.

When you see the mask, PULL MASK twice.


Terri Sheehan
2008-04-27

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