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Landfall On Rollus (Landfall_On_Rollus.txt)

LANDFALL ON ROLLUS
Clwyd Adventures Software
Spectrum 48

This is a very challenging, and sometimes frustrating, game to play for 
several reasons. One is not sure for what purpose the people you meet 
are to serve. There are many random elements. You can only carry a 
limited number of objects, which necessitates much retracing of steps. 
Throughout the game you are not sure what your purpose is.

Hints:

Below is a list of objects and how they are to be used, as well as where 
to say the names that the helmet tells you. Some actions cannot be 
performed unless it is night or it is the next day. 

OBJECTS :	USES
	
DOG	GIVE TO THE MAN IN SHOP - RECEIVE BOX
JESTER	DROP AT HELLHOUNDS
KEYS	UNLOCKS DOORS IN CASTLE
BUCKET	THROW AT THE JETTY
AXE	BUILD RAFT AT JETTY – STAND ON RAFT
MEDALLION	WEAR FOR INHUMAN CREATURE
BOAT	IN BOAT AT THE HUGE CAVE
HELMET	WEAR – HEAR "ESKOS" "SEBOTARIS" "KRALAR'"
SHOES	WEAR TO PASS THE MARSH
GLOBE	RUB AND CARRY IN MAZE FOR A SHORT WHILE
SPADE	DIG IN GARDEN
KAR FRUIT	EAT
PIP	PLANT IN GARDEN – CREATE ELDEKAR TREE
ELDEKAR 	DROP AT BOXES – CREATE HONEY
HONEY	BARTER AT STALL – CREATE OINTMENT
LANTERN 	LIGHT IN CASTLE AT THE TORCHES ON FIRE
OINTMENT	GIVE TO WOMAN – CREATE PRINCESS
JUG	FILL UP AT ONE OF SEVERAL LOCATIONS (SHINGLE BEACH, 
	AT THE FORD, AT THE BASE OF THE WELL)– GIVE TO THE 
	PRISONER
IRON BAR	GIVE TO BORAS IN THE CELLAR – STOPS FLOW OF WATER IN 
	WELL
PRINCESS	TAKE AND DROP AT CHAINMAILED GUARDS – ALLOWS YOU TO 
	MOVE PAST GUARDS
SWORD	GIVE TO SMITHY TO SHARPEN – KILL TOAD
HORN	BLOW HORN – FIGURE KILLS CRONE
FLUTE	PLAY FLUTE AT NIGHT AT FLOWER – YOU ARE LEAD TO COINS
RING	OPEN RING – CREATE BEAD 
COINS	GIVE TO MAN IN TENT – CREATE SCROLL
SCROLL	READ SCROLL AT SARCOPHAGUS – CREATE SKELETON
BEAD 	THROW AT THE SKELETON
SNUFFBOX	THROW AT THE SERPENT
JEWEL	GIVE TO RIADON
SKELETON	CARRY IT TO GET CLOTH
CLOTH	COVER CAGE WITH LIZARD IN IT
TOAD	KILL WITH SWORD – CREATE BELL
BELL	RING BELL AT THE TOP STAIRS ABOVE TOAD
STARBURST	INSERT INTO DOOR NEAR RIADON
BORAS (DWARF) 	OPENS SLAB IN CELLAR – NEEDS IRON BAR
ENCHANTRESS 	STEALS SHARP SWORD AND DWARF (frequently) 
FIGURE	WEAR MEDALLION TO AVOID GETTING KILLED
PRISONER	CARRY AND DROP IN PASSAGE WEST OF CELL
STONES	RUB IN WOODMANS HUT
SEBOTARNIS	HEAR WHEN FIRST WORN
ESKOS	HEAR WHEN AT EARLY-VISITED LOCATIONS
KRALDAR	HEAR WHEN PAST THE MIRROR


SAY SEBOTARNIS	AT THE SCULPTURE
SAY ESKOS	AT MIRROR
SAY KRALDAR	IN THE TUNNEL AT THE LITTLE ROAD


WAIT 5 TIMES FOR THE PORTCULLIS TO RAISE


The lantern appears to be the only object you need more than once.

As you need Boras at the slab, so don't let him die before his purpose 
is served. If he blows the horn and dies, go back to an earlier saved 
game and RESTORE. Even though Zacillaria takes him, he always pops back 
up and that is necessary until he fulfils his purpose, but annoying 
after that. The Princess keeps moving because of him (you will find her 
at the bridge). So, once he has done what he needs to do, let him blow 
the horn.

Zacillaria also takes the sharp sword. You won't need it till the end. 
You can find it past the cage with the lizard. 

At the woodcutter's: throw the bucket at the bank of the river. This 
will start a sequence of events. You see the man with the axe. In his 
cottage, RUB STONES, then find the axe. Return to the bank of the river 
and build an object that will help you cross the river. Don't use it 
immediately. Wait or find the jester first.

The portcullis opens after five "actions". You can either WAIT five 
times, or do something else five times, or OPEN PORTCULLIS five times.

Wait at the marsh with the shoes until a new day dawns.

HELP is available in several locations though not always for that 
location. Some of these hints are quite obscure. It also appears to 
depend on either what you have done before or the time of day/night.

The helmet whispers words to you (SEBOTARNIS, ESKOS, and KRALDAR) which 
change depending in which general area you are. 

Map carefully. Often the reverse of the way into a location is not the 
way out of it.

There are several places to fill the jug (at the shingle cavern, at the 
clearing with the spring, at the base of the well, at the well (before 
the water is stopped up),on wet rocks, at the ford. 

The locations where you may need to wait (dependent on when you arrive) 
are:
at the marsh
at the feast/king's bed 
at the sickly smelling flower

You can wear the ring but you will lose it when day changes into night. 
So EXAMINE and OPEN it when you get it.

Remember to take the horn with you after Boras uses it.

Type HELP at the stall. Trade something sweet at the stall.

Drop the Eldekar and the prisoner soon after you find them.

At the mirror, say the magic word, and GO THROUGH MIRROR. When 
returning, just go through it.

Solution:

You are on a wide road. INVENTORY (nothing), E, E (you see a dog), TAKE 
DOG, E, N, (Zacillaria appears around here), S, E, S, GIVE DOG (you get 
a box), EXAMINE BOX (it rattles), OPEN BOX (something drops out), 
REDESCRIBE, TAKE STONES, EXAMINE STONES (very hard), DROP BOX, N, W, W, 
N, S, W, N, N, HELP (if bucket was glass it might be), TAKE BUCKET, S, 
S, E, N, THROW BUCKET (it floats away), HELP (D. I. Y'ers stand up), S, 
W, N, W (you see a man wielding an axe), S, N, RUB STONES (you start a 
fire and the man tries to find the bucket), S, W, TAKE AXE, S, S, E, N, 
BUILD RAFT, DROP AXE, S, E, E, E, N, TAKE JESTER, S, W, S, N, N, STAND 
ON RAFT (you are on the other side), DROP AXE, E, E, N, HELP (you need a 
drink perhaps), (you see three hell-hounds), DROP JESTER (the hounds 
become docile), E, S, E.

TAKE KEYS, W, N, W, S, W, HELP (pip-pip hurray), W, W, W, N, W (you see 
an elderly man), HELP (sweets for my sweet), W, N, TAKE SHOES, EXAMINE 
SHOES (dark and very light), WEAR SHOES, E, S, S, S, N, E, N(at 
crossroads), S (you see an old woman), HELP (try salving your 
conscience), S, E, TAKE LANTERN, N, N, TAKE HORN, E, E, DROP HORN, S, E, 
S, S, W, S, E, TAKE MEDALLION, EXAMINE MEDALLION, WEAR MEDALLION, W, N, 
HELP (it's a small ill wind...), E, N, TAKE BOAT, E, N, W, DROP BOAT, W, 
N (at marsh), W, WAIT (until a new day dawns and you see a light in the 
centre on the marsh), S, S, E, TAKE GLOBE, EXAMINE GLOBE, W, N, N, E, E, 
DROP GLOBE, REMOVE SHOES, DROP SHOES, N, W, W, N (by the portcullis at 
the entrance to the castle), WAIT (until portcullis opens), W, W, DOWN.

TAKE SPADE, UP, N, UP, E, TAKE SWORD, EXAMINE SWORD (blunt), W, DOWN, E, 
E, HELP (door is locked), UNLOCK DOOR, DROP KEYS, OPEN DOOR, N, DROP 
SWORD, E (you see torches), E, TAKE FRUIT, EXAMINE FRUIT (soft), EAT 
FRUIT, INVENTORY (you have a pip), LIGHT LANTERN, E, TAKE JUG, N, W, W, 
S, W, W, S, OPEN PORTCULLIS, E, S, W, S, E, N, DIG HOLE, PLANT PIP(the 
Eldekar uproots itself), TAKE ELDEKAR, EXAMINE ELDEKAR, S, W, DROP 
ELDEKAR (it drops a piece of honey), TAKE HONEY, W, W, W, N, W, BARTER 
(you get a jar), EXAMINE JAR (it smells like ointment), E, S, S, E, E, 
N, N, S, GIVE JAR (the woman turns into a girl), S, E, TAKE BOAT, N, W, 
W, W, W, N, DROP BOAT, IN BOAT (you are swept along to the other shore), 
FILL JUG, N, TAKE HELMET, WEAR HELMET (it whispers Sebotarnis), S.

IN BOAT (back at the lake), W, N, N, OPEN PORTCULLIS, W, N, E, DOWN, E, 
TAKE ROD, DOWN, E (you see a prisoner), GIVE JUG, TAKE PRISONER, W, DROP 
PRISONER (he leads you through a secret passage), UP, N, E, E, N, N, N. 
Wait for Boras, or find him along the way and return here. DOWN, GIVE 
ROD (Boras opens a stone slab), UP, S, S, TAKE SWORD, N, N, W (you see a 
smith), GIVE SWORD (it is returned sharpened), E, S, S, S, W, W, S 
(somewhere at this time Zacillaria takes the sword), OPEN PORTCULLIS, E 
(take Boras along the way), E, E, S, TAKE HORN, DROP SPADE. Wander west 
and east until Boras grabs and horn and is killed. TAKE HORN, N, W, W, 
S, TAKE PRINCESS, N, N, OPEN PORTCULLIS, W, N, E, E, N, W, DOWN, S, E, 
N, E, TAKE JEWEL, EXAMINE JEWEL (cold), W, S, W, N, U, E, N, N, E, UP, 
UP, S, S, UP.

DROP PRINCESS, DROP JEWEL, DOWN, N, E (make sure it is day and the king 
is sleeping; if not WAIT),TAKE RING, EXAMINE RING, OPEN RING (something 
drops out), REDESCRIBE, TAKE BEAD, WEAR RING, W, S, UP, E, HELP (Krive 
had a mirror like that), SAY ESKOS (the mirror clouds over), GO THROUGH 
MIRROR, W, UP, W, S (you see a crone playing a flute), BLOW HORN (the 
unknown figure sees the medallion and kills the crone), DROP HORN, 
REDESCRIBE, TAKE FLUTE, EXAMINE FLUTE (very small), N, E, DOWN, E, GO 
THROUGH MIRROR, W, DROP BEAD, DOWN, N, N, DOWN, DOWN, W, S, S, S, W, W, 
S, OPEN PORTCULLIS, E, S, E, E, E, S, E, S, S, W (you see a plant with 
one flower that emits a smell), WAIT (until the days ends and you hear a 
cry for help), PLAY FLUTE (a figure jumps out and leads you to forest 
where you see a bag of coins), TAKE COINS,  E, E, N, E, N, W, DROP 
FLUTE, TAKE GLOBE, W, S, SAY KRALDAR (a staircase opens), DOWN.

TAKE SNUFF, UP, N, E, EXAMINE SNUFF (remember Pandora), N, W, W, W, W, 
W, W, N, N (a storyteller reads from a scroll), GIVE COINS (you get the 
scroll), EXAMINE SCROLL (it has writing on it), S, S, S, N, E, N, E, E, 
E, N, N, OPEN PORTCULLIS, W, N, E, E, N, N, N, E, UP, UP, S, S, UP, E, 
SAY ESKOS, GO THROUGH MIRROR, W, UP, W, S, S, W, SAY SEBO, N, GIVE 
SNUFF, DROP GLOBE, S, W, N, N, E, DOWN, E, GO THROUGH MIRROR, W, TAKE 
BEAD, TAKE SCROLL, E, SAY ESKOS, GO THROUGH MIRROR, W, UP, W, S, S, W, 
N, DROP BEAD, TAKE GLOBE, N, RUB GLOBE (white markers on the walls), N, 
DROP BEAD, S, S, TAKE SCROLL, N, N, DROP GLOBE, TAKE BEAD, W, N, N, 
DOWN, DOWN, S (you see the Riadon), THROW JEWEL, REDESCRIBE (you see a 
bell and a door with a curiously-shaped hole), TAKE BELL, N, UP, UP, 
READ SCROLL (a skeleton climbs out), THROW BEAD (the skeleton waves its 
arms in the air), TAKE SKELETON.

Go S, E, DROP SCROLL, TAKE GLOBE, S, S, DROP GLOBE, S, W, N, N, E, DOWN, 
E, GO THROUGH MIRROR, W, DROP GLOBE, DOWN, N, N, DOWN, DOWN, N, E, WAIT 
(if needed, until a new day and another feast and you see the gold 
cloth), REDESCRIBE (you see the gold cloth), TAKE CLOTH, DROP SKELETON, 
UP, S, S, UP, S, S, UP, E, SAY ESKOS, GO THROUGH MIRROR, W, S (you see a 
lizard in a cage), COVER CAGE, S, TAKE SWORD, N, W, E, GO THROUGH 
MIRROR, W, DOWN, N, N, DOWN, DOWN, W, S, S, W, DOWN (at the base of the 
well), S, S, S, S, N (you see a toad), KILL TOAD, UP (at filled in 
arch), RING BELL, TAKE STARBURST, EXAMINE STARBURST (strange shape), 
RING BELL, DOWN, W, W, W, N, N, UP, E, N, N, E, UP, UP, S, S, UP, DROP 
BELL, E, SAY ESKOS, GO THROUGH MIRROR, W, UP, W, S, S, W, N, TAKE GLOBE, 
N, N, W, N, N, DOWN, DOWN, S, INSERT STARBURST (the door opens), S, UP, 
S, S. You are finished.

Doreen Bardon and Terri Sheehan
2007-12-19

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