The Dark Tower by Jack Lockerby ZX Spectrum Solution Adapted from Dorothy Millard’s C64 Solution by Gareth Pitchford Note: The original PAWed Spectrum game differs from the Quilled C64 port. The map is slightly different. Some puzzles are harder and there are less hints. Some of the original Spectrum inputs are more obscure. The sack also can’t be worn, which requires a lot more object juggling in the sections where your hands need to be free. (Start in the forest), W, W, W (by tree), U (top of tree), W (branch), X FOLIAGE, GET NEST, E, E (a large bird is here), EXAMINE BIRD, W, D, E, E, E, N (cottage door), KNOCK DOOR (you are told to go away), OPEN DOOR (it can only be opened from the inside), U (onto the roof), EXAMINE CHIMNEY, BLOCK CHIMNEY (using the nest... the cottage door opens and a figure dashes out), PUSH NEST (down the chimney... it falls into the fire), D, IN (cottage), GET CARPET, X CHEST, SEARCH MANTELPIECE, UNLOCK CHEST, GET SACK, EXAMINE SACK, N (workroom), EXAMINE WHEEL (spinning wheel and loom), EXAMINE CARPET (it has a loose thread), PULL YARN (you now have a ball of yarn), SPIN WHEEL, FEED YARN (you make a cloak of many colours), GET CLOAK, WEAR CLOAK, EXAMINE CLOAK (has the pattern of a bird of prey), S, OUT. E, E (an old man is here sitting by the roadside), EXAMINE MAN (it's the former occupant of the cottage), TALK MAN (you tell him it's now safe to return... he drops his spectacles), GET SPECS, EXAMINE SPECS, S, E (clearing - leave the grave for now), E (pool), EXAMINE WATER, PADDLE (you stir up the water), W, W, W, W, W, W, W (back to the tree), DROP SPECS, DROP KEY, U (top of tree), E (the bird takes one look at you in the cloak and flies off), EXAMINE NEST, GET DICE, W, DROP DICE, D, REMOVE CLOAK, DROP CLOAK, GET SPECS, GET DICE, W (rose bushes), EXAMINE BUSHES, GET ROSE, E, E, E, E, E, E, E, E (pool), EXAMINE WATER (you see a golden ring), GET RING, EXAMINE RING, READ WRITING, WEAR RING. W, W, S, W, W (archway), S (you are sent reeling by an unseen force), EXAMINE ARCHWAY (you see ancient runes), READ RUNES, WEAR SPECS (note you cannot remove or drop these), READ RUNES (Still undecipherable), W, N, W, W, W (You feel a sharp pain in the back of your eyes… Rose tinted spectacles?), REMOVE RING, EXAM RING, READ WRITING (the instructions!), WEAR RING, E, E, S, E, E (back to archway), READ RUNES (all may pass that are hidden from the world), CLIMB INTO SACK, S (the sack trembles slightly, then rolls south), OUT (you are on the south side of the bridge), GET SACK, W (shadow woods), EXAMINE VEGETATION, SEARCH VEGETATION, GET SPADE, E (archway), CLIMB INTO SACK, N, OUT, GET SACK, E, N, E, E, (clearing), EXAMINE GRAVE, DIG GRAVE (you uncover the body of an orc soldier), DROP SPADE, EXAMINE ORC, SEARCH ORC, (you get the phial) W, W, S, W (archway), CLIMB INTO SACK, S, OUT, GET SACK, E (shadow woods), EXAMINE BUSH, SEARCH BUSH, GET GAUNTLETS, EXAMINE HORSE, RIDE HORSE (it rears up and dashes into the forest), W, S, S (bridge), (Timed death if you take too many turns here) RUB RING (the eyes of the serpent light up), POINT RING (the serpent is ready to strike), STRIKE ORC (he runs off), S, S (foothills). E, SW, IN (cave where it's dark), RUB RING (you're in a dark cavern), S (a giant ladybird blocks the way), EXAMINE LADYBIRD (loves greenfly), THROW ROSE (it lands in the recess and the ladybird moves towards it leaving the southerly route open), S (into a tunnel), S, S, OUT (hillside - a band of orcs head east - it's a good idea to save your position at this point as the orcs may capture you, in which case just restore your saved position and try again), W, SW, S, SE, E (entrance to dark tower - an ugly looking troll is here), RUB RING (the light from the serpent's eyes grows in intensity and the troll is turned to stone). IN (cellar), S (guardroom where an orc is sitting at a table), EXAMINE ORC (the dog-handler), POINT RING, STRIKE ORC (the serpent delivers a deadly bite), EXAMINE ORC, SEARCH ORC (you get a diamond-encrusted egg), EXAMINE EGG (a stolen item), PUT EGG INTO SACK, N, U (top of steps), D, EXAMINE CELLAR (see a lever in the wall), PULL LEVER, PULL LEVER, U, OPEN TRAPDOOR, U (level 1 of the dark tower), N, E, U (level 2), W, S, NW, EXAMINE RAGS, SEARCH RAGS, GET BOTTLE (small), EXAMINE BOTTLE (poison), SE, N, E, D (level 1), W, S, NW (food store), PUT DICE INTO SACK, GET MEAT, SE, POISON MEAT, DROP BOTTLE (empty), FEED DOGS D, D (cellar), S (guard room), PUSH ORC (you're not strong enough), EXAMINE PHIAL (contains a strength inducing potion), DRINK POTION, DROP PHIAL (empty - you are now much stronger), PUSH ORC (he falls to the floor and you can now get the table), GET TABLE, N, U, U, N, E, U (level 2), W, S, NE (trophy room), GET HORN (it's out of reach), DROP TABLE, CLIMB ON TABLE, GET HORN, EXAMINE HORN, D, GET TABLE, SW, N, E, D (level 1), W, S, DROP HORN (for later - by now the guard dogs should all be dead), D, D (cellar), PULL LEVER (you hear a grating noise from above), U, U, NE (dog compound), DROP TABLE, CLIMB ON TABLE, OPEN TRAPDOOR, (secret room), GET CROSS (golden), EXAMINE CROSS (a stolen item), PUT CROSS INTO SACK, D, D, SW. GET DICE, N, E, U (level 2), U (level 3), W, S, NW (small room), EXAMINE SKELETON (fragile), MOVE SKELETON (it breaks), GET SKULL, EXAMINE SKULL (looks like a crown - leave the bones), WEAR SKULL, SE, NE (golden room), EXAMINE PLATFORM (you see an on/off switch), SWITCH ON (the platform rises), EXAMINE DOME (it's screwed on), TURN DOME (you can't get a grip), WEAR GAUNTLETS, TURN DOME, GET CHALICE (golden), EXAMINE CHALICE (a stolen item), PUT CHALICE INTO SACK, REMOVE GAUNTLETS, DROP GAUNTLETS, SW, N, E, U (level 4), W, S, NW (dice room - two orcs here are guarding a golden goblet), GIVE DICE (they are so engrossed that they forget about the goblet), GET GOBLET, EXAMINE GOBLET (a stolen item), PUT GOBLET INTO SACK, SE. NE (small room), GET NECKLACE (it's too far away), N (the floor tilts and you stumble backwards), SW, N, E, D (level 3), W, S, NE, DROP SACK, CLIMB ON (platform), U (note you mustn't be carrying anything - you pull yourself through the hole to a small room), GET NECKLACE, EXAMINE NECKLACE (a stolen item), WEAR NECKLACE, D, D, GET SACK, REMOVE NECKLACE, PUT NECKLACE INTO SACK, SW. N, E, U (level 4 - you hear someone moving about on the roof), DROP SACK (You’ll need your hands free), U (you see an orc-archer), TURN RING (you become invisible), SW (by flag pole), U (top of pole - the crown is here but if you try to take it you will overbalance and fall), SWAP SKULL, D, REMOVE CROWN, EXAMINE CROWN (a stolen item), NE, D, GET SACK, PUT CROWN INTO SACK D, D, D, W, S, GET HORN, D, D (cellar), OUT (hillside - this is a good place to save your position as a band or orcs roam this area and may kill you - if they do just restore your saved position and try again), W, NW, N, NE, E, IN (tunnel where it's dark), RUB RING, N, N, N, OUT (ravine), NE, W, N (bridge), N, N, N (archway), CLIMB INTO SACK, N, OUT, GET SACK, W, N, W, W, W, (rose bushes - the white horse is here), EXAMINE HORSE (there is a hole in the centre of the forehead), EXAMINE HOLE, FIT HORN (you fit it into the hole and the unicorn preens with delight), RIDE UNICORN (note you mustn't be carrying anything and must have all the treasure in the sack - you arrive back at the monastery where you are met by the abbot and all your friends). Score: 100%