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Amnesia (Amnesia_AB.txt)

AMNESIA (A&B Software)

(You begin in the dark, in a bed) D, OPEN CURTAINS (light fills the room), 
E, N, W, GET BOTTLE, E, E, E, E, Sx5, X VISITORS BOOK (lots of doctors 
etc. are listed in it - so you must be in some sort of research facility), 
W, W, W, N, READ SIGN (xxx), N, W, X MIRROR (you see an sinister-looking 
man – yourself!), WASH HANDS, E, S, S, E, U, U, U, OPEN DOOR (this is only 
possible if you washed your hands), N, OPEN CABINET, EXAMINE PHOTO (you 
see a lot of men, including yourself, in 1953), E, E, GET HYPODERMIC 
SYRINGE, OPEN WARDROBE, GET SUIT, WEAR SUIT, X SUIT (belongs to Paul 
Wildman), W, N, SHAVE (you look less sinister), S, W, S, D, D, D, W, N, 
DRINK LIQUID (from the bottle – it is extremely salty), FILL HYPODERMIC 
(with liquid), W (you see a giant slug), INJECT SLUG WITH HYPODERMIC (it 
shrivels into nothing), GET KEY (score: 50/350)

DROP HYPODERMIC, E, S, E, E, E, Nx5, UNLOCK DOOR (to the office), DROP 
KEY, E, GET LETTER, READ LETTER (a dangerous substance known as XP37 is 
missing – check the personnel files on the computer), DROP LETTER, PUSH 
BUTTON (this opens the outer door), N, READ A&B (you learn how to operate 
a computer), S, W, Sx5, E (score: 80/350)

Outside the mansion:
S, W, W, W, S (the toolshed is locked), BREAK DOOR (the shed door falls 
off), S, GET MACHETE, N, E, E, E, E, S, EXAMINE STATUE (it’s on a stone 
base), SHARPEN MACHETE (on the base), S (you spot a dead body), X BODY 
(it’s Helmut Vizor), W, W (into a tiny maze), W, E, E, D, S (you reach a 
clearing in the hedge maze), X HEDGE (there’s clearing on the other side), 
CUT HEDGE (with the sharpened machete), W, GET SMALL KEY, D, N, N, E, N 
(back at the mansion), W, N, N, E, UNLOCK CUPBOARD (with the small key – 
inside is a packet of biscuits), DROP SMALL KEY, GET BISCUITS, W, S, S, E, 
Sx4, E (there’s a scrap of paper on the ground), X PAPER (it has the 
number 81189 on it), S, E (you are attacked by a pack of dogs), FEED DOGS 
(with biscuits – they will leave you alone from now on), E, S, U, GET 
CODEBOOK, PULL SWITCH (you have deactivated the gate), D, N, W, N, W, Nx4, 
W, N, E (you see a computer), GET DISC, INSERT DISC (after reading those 
A&B mags you know how to handle the machine), READ CODEBOOK (you locate 
four code names), TYPE SILVER, TYPE GOLD, TYPE PLATINUM, TYPE BRONZE (you 
learn of the identities of the various characters in the game – including 
the fact that your name is Myword), DROP CODEBOOK, W, S, W, W, U, U, U, N, 
N you see a safe), EXAMINE SAFE, DIAL 81189 (the code from the paper), GET 
MONEY, S, S, D, D, D, E, E, E (score: 170/350)

Escape from the mansion:
Sx4, E, S, S (through the deactivated gate – you notice that the mansion 
belongs to the ministry of defence), S, E, S, E, N, E (score: 180/350)

Into the village:
Sx5, GET NEWSPAPER, READ NEWSPAPER (there are many troops gathered in 
London), DROP NEWSPAPER, N,E E, S, E, E, N (into the café), ORDER FOOD 
(you receive some change, this will allow you to buy the xxx in a bit), 
GET COINS, S, W, W, N, U, E, EXAMINE VEST (it is hand-knitted), BUY VEST 
(with the coins), GET VEST, UNRAVEL VEST (into a ball of string), GET 
STRING, W, D, W, W, Nx4 (score: 200/350)

The woods and the mine:
W, S, W, N, W, U, W, S, E, E, S, S, S, W, W (you are at a fence), CLIMB 
LADDER (you arrive at the entrance to an old mine), EXAMINE LADDER (it 
needs repair), FIX LADDER (with the string), Dx4, X MAP (it covers 
London), GET PASS, X PASS (it belongs to Dr. Wildman), W, Ux4, CLIMB 
FENCE, E, E, N, N, N, W, W, N, E, D, E, S, E, N, E (score: 220/350)

Train to London: 
Sx4, E, E, S, E, S, S (at the gate to the train), E (you need a valid 
ticket), SHOW PASS (you are arrested for using Wildman’s pass – evidently 
you’re someone else. You are asked who you are, then), MYWORD (you are 
released, and your cheque book has turned up at the bank), S, S, E, GET 
CHEQUE, W, S, E, E, S, E, S, BUY TICKET (with a cheque), GET CHEQUE, S, 
SHOW TICKET, E, S, U, E, D, BOARD TRAIN, D (you’ve arrived at London) 
(score: 260/350)

In London:
DROP PASS (or you’ll be arrested!), N, W, OPEN CUPBOARD (Xerxes Xenophobe 
falls out – he tells you that Wildman is holding the government to 
ransom), GET ENVELOPE, X ENVELOPE (it contains a ticket to the Royal 
Festival Hall), E, BUY NEWSPAPER (the evening paper hasn’t arrived yet), 
N, W, S, U, U, S, S, D, E, E (you notice that tonight’s concert at the RFH 
has sold out), W, S, GIVE TICKET (the drunk hands you a card for a boat 
trip in return), N, W, U, N, N, D, D, N, W, N, W, W, BUY DAGGER (he 
accepts cash only – at this point, the evening newspaper arrives), E, E, 
S, E, E, S, BUY NEWSPAPER (he offers you a £5 note), GET MONEY, GET 
EVENING PAPER, READ EVENING PAPER (more army movement in the capital), N, 
W, W, N, W, W, BUY DAGGER (the Chinaman thinks the note is forged, so he 
kicks you into a hitherto inaccessible alleyway), GET RAINCOAT, WEAR 
RAINCOAT, N, E, S, E, S, E, E (you’ve arrived at the pleasure boat) 
(score: 300/350)

Finale:
BOARD BOAT (with the card), D, E (you fall into the Thames), SWIM (aided 
by the raincoat, you stay aflot and reach the bank), U, U, S, S, TAKE 
RAINCOAT, DROP RAINCOAT, CLIMB GRILLE (without the raincoat you manage to 
squeeze through), S, D (you’re finally face to face with Dr. Wildman, who 
threatens to put XP37 into the water tank), TALK WILDMAN (he falls asleep! 
You are taken to Downing Street), E (you meet the PM who appoints you 
Director of Biggleswick) (score: 350/350)

Jacob Gunness, June 2007

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