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Lost Crystal, The (Lost_Crystal.txt)

THE LOST CRYSTAL
Epic Software

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Solution - Part One
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Part one of the game only involves a few problems, with different ways of 
being solved. Your quest begins in a small field and in the distance you 
can see a windmill. Go to the mill, TAKE COIN and READ NOTE. Now KNOCK on 
the door and offer to HELP the miller with his sacks.

GO INside the mill and UP the stairs. The miller is by the sack hoist and 
will tell you what to do. If you wish, you may ASK him FOR the KEY. Go 
back down to beyond the Stone Room and OPEN TRAPDOOR.

Now you must drop all your possessions and TAKE the SACK. TIE SACK TO THE 
ROPE and TAKE EVERYTHING. Soon the milkman will knock, so you will need to 
answer the door. The miller will fall through a hole in the floor - no 
need to worry, he is okay.

There are two ways to get into the gallery and get the sail pole. The 
first is to DRINK the MILK - but keep the empty bottle - and go upstairs 
and open the jammed door.

The second way is to use the key which the miller may have given you, to 
open the mill store. There you will find a ladder which, if propped 
against the mill wall, will let you CLIMB UP and get the pole.

To finish part one you should GET the LAMP and climb down the rope in the 
mill. The rope will snap and you will have entered Part 2 of the 
adventure.

Here's where it starts to get tough. You will soon be reacquainted with 
the miller, so give him your lamp and he will light it, and wander off.

You will have to move around a bit in the dark until you find him. He is 
usually near the bones of his previous assistants.

Take the lamp and lead him to the bag of flour by saying FOLLOW ME. Now 
tell him to STAY HERE. Explore the passages, roll the boulder and climb on 
top.

Go to the wishing well and throw in the coin - a whistle will then appear. 
Retrace your steps, but remember to roll the boulder back into place.

Go and get the miller and sack of flour, then search for the skeleton. 
When you find it blow the whistle, but remember to leave the bottle at 
another location or else it will shatter. Collect your bottle and, with 
the miller, go to the stone door.

Push the door and enter the cave. Take the key and get the miller to drop 
the sack of flour on the bogle's chair. You can now escape via the secret 
exit, although the miller is caught and killed.

Now go to Merlin's cave and eat the cheese sandwich. Open the wardrobe 
with the key and get the cloak, but don't wear it yet. Next go to the 
troll's bridge and wear the cloak to escape detection. You have now 
completed part two of the adventure.

The third part is the largest and most difficult. At the start you should 
blow your whistle to break the window of the mountain door and unbolt it. 
Now you can retrieve the hammer and monocle.

Go to the rockfall and a secret passage will be revealed. The Priestess is 
here and she will swap objects with you. Exchange your whistle for a brass 
key and use this to enter Barnacle Bill's hut where you can take the 
canoe. Ensure you lock the door on the way out.

Hide the canoe and hammer, return to the Priestess and give her the key. 
Now go and get the canoe, paddle and hammer and make a sortie past 
Barnacle Bill's hut. Fill the bottle and drink, then row the boat across 
the water.

Find the red crystal and wear the cloak to get past the Hydra. The cloak 
will vanish as you enter the temple. Visit the white crystal room and take 
the necklace. Now go to the red crystal room and drop the crystal. You are 
transported back to the caves.

Return to the Priestess and give her your bottle. She will give you a 
green crystal. Find the mermaid and give her the necklace which she will 
exchange for a weapon to kill the Hydra.

Go to where you last rowed the canoe and GET BOAT with the sail pole. Row 
it again and kill the Hydra. Go to the grating, drop the hammer and return 
to the temple. Drop the green crystal in the green crystal room.

The next bit is quite complex. Go to the Priestess and exchange your 
arquebus for a white crystal which you must give to the mermaid. Take the 
black crystal she gives you, to the Priestess, then give your monocle to 
the mermaid. You should have received a blue crystal and wooden key in 
return for your errands.

Get the canoe once again. Go to the temple and open the door with the 
wooden key. Finally drop the blue crystal in the blue crystal room.

When part four starts you will be in total darkness and without your 
possessions. Your first priority is to find a light source and the only 
one available is Merlin's luminous gem.

Go and get the sword from under the black crystal room, and the stake at 
the end of the gloomy corridor. Open the vampire's coffin and kill him 
with the stake.

You can now free Merlin. Open the dungeon door, let Merlin wander to the 
coffin, then tell him to follow you. Return to the dungeon, retrieve the 
hammer and bash the grating. Climb through and go back to the temple where 
you will need to kill the hydra again with the sword.

Solution by Robert Henderson.


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This solution originally appeared in the "Electron User", published by 
Database Publications.

Typed up by Daniel Jameson
Taken from www.stairwaytohell.com

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Solution - Part Two
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As promised, here is my solution to The Lost Crystal, which takes over 
from where the Electron User one (on STH) stops (well, almost ... that 
says that you have to kill the hydra with the sword when you've gone 
through the grating, but you can't do that because it's got two heads. So 
you just go straight into the temple).

It'll get players to the end of the game but unfortunately I've not 
managed to get full marks on it - the User Guide I had hinted you could 
get extra points when the milkman arrived near the beginning but I never 
found out how.

After climbing through the grating, go into the temple and down the main 
corridor, then take the turning to the west. At the end of this corridor 
is a cupboard. Unlock and open it using the key from the vampire's coffin. 
Take the bucket and the boot, and wear the boot. Go back down to Merlin's 
cell and then find your way to the junction of three corridors where there 
is a message on the wall (head north, then west, then south from the 
cell). There is an orange crystal here.

Ask Merlin to read the message, and then go down the passage to the west. 
When you come to the pool of water you will be able to cross it safely 
because you are wearing the boot. You won't need Merlin with you for this 
bit so don't throw him the boot - if you do it'll fall in the water and 
you won't be able to get back. At the end of the passage is an indigo 
crystal.

Return to the other side of the pool of water and fill the bucket. Ask 
Merlin to follow you again. Go back to the junction and then continue 
eastwards. Your way will be blocked by a dragon, but throw the bucket of 
water at it and it will dissolve. At the end of the passage is a yellow 
crystal.

Now you need to collect as many crystals as you and Merlin can carry 
between you. The violet one is in the vampire's coffin, and the red, green 
and blue ones underneath their respective temple rooms (you will need to 
specify each colour to pick them up). When you have as many as possible, 
go up through the cell grating, enter the temple and drop the crystals in 
the central chamber. Retrace your steps back to the cell and then collect 
the remaining crystals. When you have them return to the central chamber 
of the temple (you'll see the hydra on the way but you won't need to kill 
it) and drop them. When you've dropped the last one the Rainbow Crystal 
will regenerate.

Pick up the Rainbow Crystal and go back down through the grating to the 
cell. Find your way to underneath the white crystal room, where there is a 
coffin. Open the coffin, and then drop the crystal to complete the 
adventure.

Solution completed by Emily Shields, January 2006.


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Taken from www.stairwaytohell.com

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