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Disenchantment Bay (Disenchantment_Bay.txt)

Disenchantment Bay
By Jacqueline A Lott
For Z-code interpreters

Solution by Garry Francis
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This is a minimal solution. You'll need to EXAMINE lots of things for this solution to make
sense. Also, make sure you repeatedly TALK TO CAPTAIN, as he has a lot to say. Scores are shown in
brackets as +A=B, where A is points earned and B is cumulative points earned.

Note: Make sure you are using the version of the game dated 6 January 2013 (serial number 130106),
as the earlier version has a bug that prevents the game being finished.

OPEN CASE (captain says he'll give you key if you get him a cold drink)
OPEN CUSHIONS (you find a net and warm Coke)
GET NET
GET COKE
A (for AFT)
OPEN COOLER
PUT COKE IN COOLER
GET ICE (with net)
PUT IT IN COOLER
X COKE (it's room temperature)
G (it's cool)
G (it's cold)
GET COKE
F (for FORE)
GIVE COKE TO CAPTAIN (+2=2) (he gives you silver key)
UNLOCK CASE WITH KEY
OPEN IT
GET ROD (you automatically go aft, cast rod and something cataclysmic happens)
F (captain's in a panic)
USE RADIO (+8=10) (you get rescued, but no one believes your story)
***THE END***