Disenchantment Bay By Jacqueline A Lott For Z-code interpreters Solution by Garry Francis ---------------------------------------- This is a minimal solution. You'll need to EXAMINE lots of things for this solution to make sense. Also, make sure you repeatedly TALK TO CAPTAIN, as he has a lot to say. Scores are shown in brackets as +A=B, where A is points earned and B is cumulative points earned. Note: Make sure you are using the version of the game dated 6 January 2013 (serial number 130106), as the earlier version has a bug that prevents the game being finished. OPEN CASE (captain says he'll give you key if you get him a cold drink) OPEN CUSHIONS (you find a net and warm Coke) GET NET GET COKE A (for AFT) OPEN COOLER PUT COKE IN COOLER GET ICE (with net) PUT IT IN COOLER X COKE (it's room temperature) G (it's cool) G (it's cold) GET COKE F (for FORE) GIVE COKE TO CAPTAIN (+2=2) (he gives you silver key) UNLOCK CASE WITH KEY OPEN IT GET ROD (you automatically go aft, cast rod and something cataclysmic happens) F (captain's in a panic) USE RADIO (+8=10) (you get rescued, but no one believes your story) ***THE END***