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Feuerfaust, Die (Feuerfaust_hints.txt)

DIE FEUERFAUST – The Fist of Fire
Larry Horsfield
Spectrum 128

This is a very challenging, intriguing game, comprised of four parts. The 
location descriptions are well-written and well-researched. There are many 
places where actions need to be done in a particular order. Several puzzles 
are fiendishly clever.

Hints:

Part 1
HAGGLE to get a better deal.

Buying something to drink let's you talk to some people. You need to do so 
to get directions.

To talk to people, use their name first, then, in quotes, what you want to 
say. This can be often be abbreviated to one word.

WAITING can help when you can't get further southwest. Looking around is 
also helpful.

Part 2
SEPARATE the rings.

The number on the token is not important.

In order to open the iron door you need to turn the three dials to a 
number. In order to get those numbers you need to examine three objects. 
The first is found where Oberin is, the second at the clock, and the third 
at the facade. 

Two spells are used in this part.

Part 3
All the remaining spells are used in Part 3. 

It's tricky to get the children out of the burning house. The bottle is 
needed for this. Get the bottle to the children, then go to the children. 
When you are with the children, call the woman, get the bottle to her, then 
leave with the children. You need to have the children hold on to you. (Use 
more than two words).

You need to make the soldiers go mad; then look under them.

LOOK west at the porch of the cathedral.

The barricade won't be moved until the fires are out.

Remember what zampfs like to eat? Trap one in a pit (you will need spell 
help).

You need an implement to get the string.

Part 4
Don't fill the wineskin with water. Find another way to get clean.

Make something that can sweep up the mess in the chapel.

You will need to return to the pool more than once to fill the wineskin.

Women, like the children, need to be held.

You need to have ¾ of the pattern complete before you can visit the women.

CRAWL <direction> to enter the chieftain's tent.

Use the giftig on the chieftain. Move quickly here.

Hide at the web. Later follow the boar's trail.


Terri Sheehan
2007-02-18

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