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Dodo and Damn (Dodo_and_Damn.txt)

DODO AND DAMN
R. C. L. Software
Spectrum 48

This is a sequel to Dildo and the Dark Lord. I think that the authors 
received some negative feedback about the name Dildo, so it's been changed 
to Dodo. In this game, despite the title, Damn has absolutely no role to 
play. The game, like its prequel, suffers from illogical puzzles (though 
some are good), some misnaming of objects, and the fact that you often 
need to die before you know what to do. Your objective is to kill Twit and 
retrieve the ring.

Hints:
All objects are necessary. You can carry only a limited amount though it 
is more generous than many other games. 

You need to fix Muggins' computer to get him to follow you. The blanket is 
helpful but not in the state it's in.

The yak carpet is important. You need to figure out a way to lift the 
dresser to get it. Something to put into the ceiling and another object to 
move the dresser. 

There is one chance element – when you fire the catapult. SAVE and RESTORE 
until it works.

A strong English liquid will help you past the nettles.

Wearing something stiff and hard will get you past the arrows.

You need to make the tyres smaller before you can use them.

You need electrical help to recharge the battery (money is needed).

The rope is needed more than once.

You need something strong, gooey and sticky to stop the walls from moving.

You can get rid of the lurker and the hornets with one sweet thing.

Muggins will help you twice – at the spike location and with the orcs.

Spikes and a hole in the floor (not in the same place) will help after you 
shout at the guard.

You need protection from the dripping water – something that will stop the 
water reaching you.

If, after your hide in the car, you find yourself in a wrong location, 
return to a previously saved position and ensure that something is changed 
to alter the destination.

Listen to what people are saying at the inn. Make sure you have money.

At the party you hear a term – this is helpful when it comes to the use of 
the bathroom.

A paving stone can help with a boot problem.


Solution:

INVENTORY (nothing), TAKE OARS (one is broken), SEARCH DRAWER, TAKE 
LIGHTER, TAKE WATCH, WEAR WATCH, LIFT SOFA, TAKE PIN, E, S, SE (you get 
dog doo on your boot), S (Alf is having a party), W (you can't until you 
stop smelling), N, NW, N, N, NW, NE, N, TAKE STICKS, N, CROSS BRIDGE (you 
see a washing line), EXAMINE LINE, TAKE BLANKET, WIPE BOOT, W, SEARCH 
DRESSER, TAKE TORCH, SWITCH ON (the battery has run out), TAKE KNIFE, MOVE 
DRESSER (you can't), E, CROSS BRIDGE, S, S, SW, SE, S, S, SE, S, W, TAKE 
PARAFFIN, S, TAKE BOX, N, E, N, NW, N, N, NW, NE, N, W, EXAMINE TREE, POUR 
PARAFFIN, BURN TREE, TAKE CHARCOAL, E, S, E, TEAR BOX, LOOK, TAKE 
CARDBOARD, WRITE OUT, E, DROP CHARCOAL, DROP LIGHTER.

PIN SIGN, E (you need to go to the loo), W (the dwarf runs off when it 
sees the sign), ENTER LAVVY, TAKE MAG, READ MAG, PULL CHAIN, SEARCH LAVVY, 
TAKE HOOK, LEAVE LAVVY, N, TAKE RUBBER, S, E, N, N (you see Muggins and a 
broken Sinclair computer), SAY FOLLOW TO MUGGINS (he refuses), TEAR 
BLANKET, TIE STRIP (the computer is fixed), SAY FOLLOW TO MUGGINS, S, S, 
W, W, W, N, W, MUGGINS HELP (he defuses the trap and the spikes narrowly 
miss you), UNTIE WIRE, LOOK, TAKE ROPE, TAKE SPIKES, E, N, CROSS BRIDGE, 
W, INSERT HOOK, TIE ROPE (you tie it around the dresser and over the 
hook), PULL ROPE, TAKE CARPET, UNTIE ROPE, TAKE ROPE, E.

CROSS BRIDGE, S, W, NW, N (it's cold), MAKE TENT, DROP STICKS, ENTER TENT, 
SLEEP (the winds pass), LEAVE TENT, N, TAKE ROD, NE, E (you see a 
crocodile), INSERT ROD, INSERT HAND (you see a pouch), TAKE POUCH, W, SW, 
S, S, SE, E, S, E, E, E, E (you see a tea machine), INSERT COIN, TAKE TEA, 
W, S, S, LISTEN PEOPLE, BUY ALE, TAKE ALE, DRINK ALE (you can do 
anything!), N, N, W, W, W, N, W, NW, N, N, NE, NW, TURN SIGN, S (nettles 
block the way), POUR TEA (it kills the nettles), S (you see a C5), W, READ 
LIST, BUY PORRIDGE, TAKE PORRIDGE, BUY SCONE, TAKE SCONE, E, HIDE IN C5, 
WAIT, WAIT, WAIT (you are deposited at the tyres), CUT TYREWS, DROP KNIFE, 
TIE TYRES (you make a boat), TAKE BOAT, N, N.

EXAMINE BRIDGE (posts are loose), N (you see a lurker and hornets), THROW 
SCONE (both the lurker and the hornets disappear), N, E (you see a 
television, a barrel of gum, and an aquarium full of eels), TAKE TV, 
EXAMINE TV (has a plug), WATCH TV (no power), DROP TORCH, DROP COIN (the 
eels recharge the battery), DROP POUCH, TAKE BARREL, TAKE TABLE, W, S, S, 
S, S, PULL BRIDGE (you create a rope hanging down), DOWN (you are on a 
ledge by a river), BOARD BOAT (you haven't two oars), GLUE OAR, DROP 
PORRIDGE, BOARD BOAT (you are on a riverbank), TAKE BOAT, TAKE TOFFEE (you 
can't), SHOW MAG (Graisha runs off), DROP MAG, TAKE TOFFEE, E, N, SWITCH 
ON, LOOK (you see water dripping).

DROP TABLE, N, E (the orcs chase you), MUGGINS HELP (he scares the orcs), 
E, DOWN, TAKE PEBBLE, BOARD BOAT (you see a troll), N (you can't), THROW 
PLUG IN WATER (the television powers up and the troll watches the 
television and forgets about you), DROP OARS, N (you see a mad Grunk), 
KICK GRUNK, SEARCH GRUNK, TAKE SHIRT, E, N (you see a crack in the 
floorboards),  TAKE STARCH, DROP SPIKES, S, W, W, TAKE SAW, E, N (the 
walls move in), DROP TOFFEE (the walls stop moving), N, W (you see a 
sink), TURN TAP, POUR STARCH, INSERT SHIRT (it comes out stiff), WEAR 
SHIRT, E, S, S, E, UP, SAW BOARDS, SHOUT (the Vula guard comes running and 
impales himself on the nails), DOWN, N, SEARCH VULA, TAKE KEY, S, UP, N 
(you see pegs).

TIE RUBBER (you create a catapult), N (you see bars with a duggin inside), 
BEND BARS (you create a gap), W, POUR GUM, E, S, FIRE CATAPULT (there is a 
chance element here – SAVE and RESTORE until the pebble hits its target), 
N, N, SEARCH STRAW (you see a trapdoor), DOWN (you see three buttons), 
PRESS BLUE (you hear something sliding), DOWN, S, S, S, DOWN (you see a 
door to the east), E (you see a chest), UNLOCK CHEST (you see tips), TAKE 
TIPS, READ TIPS, W, UP, N, N, N, DOWN, PRESS RED (Twit walks in and 
challenges you to a game of Zunips; you win and Twit burns to death; you 
see the ring), TAKE RING, PRESS GREEN (the griffin takes you back to the 
edge of the main road), WEAR RING, E, E, E, S, S. You are finished. Score: 
100%.

Terri Sheehan
2007-02-02

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