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Citadel, The (Citadel.txt)

THE CITADEL

by
Jack Lockerby
Zenobi Software

Spectrum 48

Like all of Jack's games, this is relatively complex, well written, and a 
challenge to play. It uses adverbs, and frequently more than two words are 
needed. There is the added pressure of time constraints, so type quickly 
or press the "pause" button. SAVE/RESTORE are necessary functions as often 
you get a hint what you need when you "die" or when you examine an object. 
However, there are one or two times when there is no clue about what to 
do. Several objects are needed more than once. The backpack can hold an 
unlimited number of objects. However, to take everything from the 
backpack, you need to put everything in it.

Zuron is laying siege to the citadel. The dragon statues need to be 
activated. You are given a torch (horn), which can only be ignited at the 
everlasting flame that burns in the northern mountain range. Once lit, it 
will transport you back and ignite the dragons' fires. You must ignite the 
torch before the last wall (there are five) is breached. The King fixes a 
gold necklet around your neck to let you know when a wall falls. 

INVENTORY (you have the horn, your usual outfit, and the necklet), N, W, 
N, EXAMINE GRASS, TAKE GLASS, EXAMINE GLASS (magnifying), W, TAKE BRACELET 
(it is enveloped in flames), HELP (fire – douse – cover), NE,  EXAMINE 
VINE (strong enough to support your weight), CLIMB VINE (need both hands 
free), DROP ALL, CLIMB VINE, ENTER, EXAMINE HUT, TAKE BACKPACK, WEAR 
BACKPACK, LEAVE, DOWN, EXAMINE BACKPACK, PULL VINE HARD, EXAMINE VINE 
(helpful in repair job), TAKE ALL, PUT ALL IN BACKPACK, E (you see a 
hole), S, ENTER (you see a sword suspended over a man), EXAMINE SWORD, 
EXAMINE MAN, TAKE SWORD (it's too risky), SAY HELLO (the man tells you to 
hurry), REMOVE BACKPACK, THROW BACKPACK AT SWORD, UNTIE MAN (he says you 
will need a password and it is Zuron).

EXAMINE HUT, TAKE LAMP, EXAMINE LAMP (you need a flint to light it), N, 
TAKE BACKPACK, WEAR BACKPACK, EXAMINE TABLE, TAKE GLASS FROM BACKPACK, 
LOOK UNDER TABLE (you see a key), EXAMINE HUT (you see a spade), TAKE ALL, 
LEAVE, E, N, EXAMINE BUILDING, EXAMINE DOOR (you see a keyhole), UNLOCK 
DOOR (don't go in there yet), W, EXAMINE HOLE (made by a dung beetle), N, 
N (you see a broken rope bridge), EXAMINE BRIDGE (the guides are missing), 
DIG, TAKE FLINT, PUT ALL IN BACKPACK, S, S, S, S, E, E (you see a beetle), 
FOLLOW BEETLE, TAKE DUNG, EXAMINE DUNG (greasy and full of insects), S, S, 
W, W, EXAMINE TREE (see garlic and a bird), EXAMINE BIRD (it's fond of 
insects found in dung).

DROP DUNG, TAKE GARLIC, EXAMINE GALRIC (wards off bats), WAIT (until the 
bird flies off), TAKE DUNG, PUT ALL IN BACKPACK, E, E, E, EXAMINE WELL 
(you see the rung of a ladder), DOWN (it's dark), TAKE LAMP FROM BACKPACK, 
TAKE FLINT FROM BACKPACK, LIGHT LAMP, EXAMINE LADDER (a rung is missing), 
DOWN, DOWN, E, E, TAKE VASE, EXAMINE VASE (there is a drawing of a dung 
beelte, and enough room to feel around in it), SHAKE VASE (it rattles), 
HELP (you need to rub your arms with something greasy), TAKE DUNG FROM 
BACKPACK, RUB DUNG ON HANDS, FEEL AROUND IN VASE (you get a large key), 
DROP VASE ( it breaks), PUT ALL IN BACKPACK, W, W, UP, UP, UP, EXTINGUISH 
LAMP.

Go E, N, EXAMINE ROCK (you see a sword), TAKE SWORD (you can't), TURN 
SWORD CLOCKWISE, TAKE SWORD, EXAMINE SWORD (you see a trailing snake), NW, 
ENTER, E (it's dark), TAKE FLINT FROM BACKPACK, LIGHT LAMP, N, E, UP, 
EXAMINE STATUE (it has a ring on its finger), TAKE RING (you can't), PUSH 
STATUE (you create an opening north), N, EXAMINE ROOM (you see a trapdoor 
in the ceiling), TAKE LADDER, PUT LADDER UNDER TRAPDOOR, TAKE GARLIC FROM 
BACKPACK, PUT FLINT INTO BACKPACK, CLIMB LADDER, OPEN TRAPDOOR, UP (the 
garlic attracts the bats), EXAMINE DROPPINGS (you see a helmet), EXAMINE 
DROPPINGS (you see a knife), TAKE ALL, DOWN, DOWN, DROP GARLIC, EXTINGUISH 
LAMP, EXAMINE HELMET (it is empty).

Go S, DOWN, W, S, W (you see a slab covering a hole), EXTINGUISH LAMP, 
EXAMINE SLAB (heavy), TAKE SPADE FROM BACKPACK, DIG (you create earth, but 
leave it for now), LEAVE, W, N, N, PUT ALL IN BACKPACK, TAKE VINE FROM 
BACKPACK, TAKE KNIFE FROM BACKPACK, REPAIR GUIDES, NE, TAKE HELMET FROM 
BACKPACK, TAKE WATER, SW, GO S CAREFULLY, S, S, S, W, W, THROW WATER OVER 
PENTACLE (the flame sputters), E, E, N, E, ENTER, TAKE EARTH, LEAVE, W, S, 
W, W, THROW EARTH OVER PENTACLE (the flames are extinguished), TAKE 
BRACELET, EXAMINE BRACELET (Strength), WEAR BRACELET, PUT ALL IN BACKPACK, 
E, E, N, E, ENTER, LIFT SLAB, DROP SLAB, DOWN, EXAMINE JUNK, TAKE WAND, 
EXAMINE WAND (to dispel mists).

Go UP, LEAVE, W, N, N, GO N CAREFULLY, NE, EXAMINE LAKE (you see a ripple 
made by snakes), TAKE SWORD FROM BACKPACK, PUT SWORD IN LAKE, N, N, 
EXAMINE WALL, EXAMINE DOOR, TAKE KEY FROM BACKPACK, UNLOCK DOOR, N, N (you 
are in the Misty Marshes), WAVE WAND, E, WAVE WAND, N, WAVE WAND, N, WAVE 
WAND, NE, WAVE WAND, NE (you see a Troll), EXAMINE TROLL (the sun is 
shining on him), TAKE GLASS FROM BACKPACK, SHINE SUN IN EYES (the Troll is 
temporarily blinded), ENTER, TAKE TRIANGLE, EXAMINE TRIANGLE )it fits into 
something), PUT ALL IN BACKPACK, LEAVE, SW, TAKE WAND FROM BACKPACK, WAVE 
WAND, SW, TAKE SPADE FROM BACKPACK, WAVE WAND, DIG, TAKE HAMMER, WAVE 
WAND, S, WAVE WAND, S, WAVE WAND, W, WAVE WAND, S.

TAKE KEY FROM BACKPACK, UNLOCK DOOR, S, S, TAKE SWORD FROM BACKPACK, PUT 
SWORD IN LAKE, S, PUT ALL IN BACKPACK, SW, GO S CAREFULLY, S, S, E, ENTER, 
TAKE LAMP FROM BACKPACK, TAKE FLINT FROM BACKPACK, E, LIGHT LAMP, N, E, 
UP, TAKE HAMMER FROM BACKPACK, BREAK FINGER WITH HAMMER, TAKE RING, 
EXAMINE RING (place it on the right finger), EAT STATUE, TAKE DISC, 
EXAMINE DISC (the size of a small coin), DOWN, W, S, W, LEAVE, EXTINGUISH 
LAMP, PUT ALL IN BACKPACK, W, N, N, GO N CAREFULLY, NW, N, N, EXAMINE ROCK 
(triangular inset), TAKE ALL FROM BACKPACK, FIT TRIANGLE (a passage 
opens), ENTER (your backpack rips), N, NE, N, N, NW, N, EXAMINE ALTAR (the 
grille lifts), EXAMINE STATUE (the ring is missing on a finger), PUT RING 
ON FINGER, UP, EXAMINE DOOR (the slot is the size of a coin), FIT DISC IN 
SLOT, ENTER, SAY ZURON, N, LIGHT HORN.

You are finished.

Terri Sheehan
2005-04-25

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