ROOMS OF THE LOST JEWEL Man, I thought I'd seen some fairly horrid abominations of programming, but RotLJ really takes the cake. I believe the game's introduction speaks for itself. Original spelling etc. has been retained; I've only removed a few ill-placed line breaks: "Rooms of the Lost Jewel You're Spindy Crones, an archeologist,in search of a gold-encrusted jewel. Recover the jewel and win the game. Many challenges await you on your adventure; such as solving riddles & carrying out holy orders. Hints-there are 2 walls that will transport you to different rooms; do cracks in walls lead anywhere,maybe & maybe not. Don't worry about picking up or droping of items. The computer does it for you. Keep in mind rooms: #7T,#13R,#17B,& #16C. Now,begin! Do you want to play (y/n)" The game also has a funny way of moving you between locations no matter what command you type. (You begin in the aptly named Room #B) NE, W, W, N, N, NW, W (you have entered room 14B - on the wall is written "possibility"), W (back to your starting location), N, N (you now have a sword, the gold-encrusted jewel and a jug of water - wasn't too hard to find that jewel, huh?), E, N (solve this riddle - "What is long as possibility?"), IMPOSSIBILITY (you are now in room 15 with some extra useless items), W (on the wall is written "Holy order: knife skull water"), E, S, W, S, S (back where you started again), NE, W, W, N, N, NW, E (enter the correct order to enter), KNIFE SKULL WATER (you are now facing a guarding - press 1 to attack or 2 to flee; actually, pressing 2 does nothing, you must press 0 to flee but this kills you), 2 (how many times will you strike), 2 (this kills the guardian and strangely, you now have two jewels, even though the instroduction only mentions one) "You have won this game, but there will be others" (Fortunately, this never seemed to happen!!) ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com