ROBIN HOOD T.S. Software Spectrum 48 This is not a complicated game, except that there are random elements which cause some difficulty. The puzzles themselves are simple. John tends to wander away, though Tuck and the outlaws stay with you. You often need to tell John which direction to go. You need to get to the wine-cellars with John. If you are not wearing the beggar clothes, you will be captured. However, even when I had them, I was unable to find John again, so make sure he does not disappear with the objects you need. This game recognizes only the adjectives, not the nouns. INVENTORY (you have a sealed letter), OPEN SEALED, INVENTORY, READ OPENED (your father writes that you, Robin Hood, must help and free King Richard; you must pay attention to King Johann and the Sheriff of Nottingham), DROP OPENED LETTER, EXAMINE TRUNKS (you see something hidden), LOOK, TAKE WOODEN, N, E, N (you see a storm approaching and a large tree), WAIT (until the tree begins to burn), LIGHT WOODEN, S, W, N, SAY PRIEST, SAY ROBIN HOOD (Brother Tuck joins you), LOOK (Tuck is carrying a willow stick; you also see an exit to the west), W, N, SAY TUCK, DROP WILLOW (repeat this sequence if necessary until Tuck does not take it again), TAKE WILLOW, LOOK (you see a giant), ATTACK GIANT (repeat until you are knocked into the river), SWIM (Little John introduces himself), LOOK (Little John has an oak stick, and a bow and arrow. You also see an exit north). John often gives objects to Tuck. You need to have the bugle, bow and arrow eventually. When you are at the pub: SAY JOHN, DOWN, DOWN, SAY JOHN, BREAK DOOR, S, EXAMINE BOX (you see coins), DROP WILLOW, DROP BURNING, TAKE 1800, UP, EAT MEAL. Here you need to WAIT until the guest leaves, or enters. You have a limited number of moves to get to his room. Go UP, EXAMINE SUITCASE, TAKE BEGGAR, DOWN, E, READ PLACARD (10000 coins are needed to ransom Richard), WEAR BEGGAR, S, S, TAKE BUGLE (if it is not there, have Tuck drop it; if he doesn't have it, go to find John again, but be sure you are wearing the beggar clothes), TAKE BUGLE, BLOW BUGLE (someone opens the cave), DROP BUGLE, S (outlaws join you), N, E, S, ATTACK TRECK, LOOK, TAKE 2100, N, W, N, E, N (you find yourself in the middle of an archery competition), WAIT (until it is the beggar's turn). SHOOT ARROW (you see 2400 coins; Johann take Marian to his castle), DROP BOW, DROP ARROW, TAKE 2400, S, W, S, W, N, W, UP (Marian throw you a key), TAKE SILVER, WAIT (until the patrol returns and the drawbridge opens), N, E, UP, OPEN TOWER, LOOK, E, EXAMINE CHEST (you see 3700 coins), DROP SILVER, TAKE 3700 (you now have 10000 coins), W, DOWN, W (Johann tries to stop Marion, but Tuck knocks him down and the outlaws capture him and let him disappear; If needed WAIT until the patrol enters and the drawbridge is down), S, DOWN, E, S, E, E, S, S, DROP 3700, DROP 2400, DROP 1800, DROP 2100 (the king takes the money and frees Richard, who goes north), N, N, N, W, W, WAIT (until Richard starts to move again and follow him), N, W, UP, N. You are finished. 100 % Terri Sheehan 2005-09-25 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com