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Crispin Crunchy (Crispin_Crunchy.txt)

CRISPIN CRUNCHY
Written by M. & J. Trewhella
Walk Through by Dorothy Millard (Amstrad Version)


(Start hungry in a cell), CALL GUARD (guard enters and asks what you 
want), GUARD, GIVE ME FOOD (he gives you a banana), PEEL BANANA, EAT 
BANANA, DROP SKIN, CALL GUARD (he slips on the banana skin and is knocked 
out), S (corridor), W, S, S, S, S, W (washroom), GET KNICKERS, EXAMINE 
KNICKERS, GET ELASTIC, EXAMINE ELASTIC, DROP KNICKERS, E, S, E, E, S, W, 
W (kitchen), GET BONE, GET LARD, E, S, E, S, S, E, (workshop), GET 
BALLBEARING, EXAMINE BALLBEARING, W, N, N, N, N, N, N, N, E, E, E 
(compound where you meet a huge Alsatian dog), EXAMINE DOG (carrying a 
stick in his mouth), GIVE BONE TO DOG (he drops the stick), GET STICK, 
EXAMINE STICK (Y shaped), TIE ELASTIC TO STICK (now have a catapult).

W, W, W, N, N, W, W, S, S, S, W (staff sleeping quarters where an 
engineer is dozing), FIRE BALL AT ENGINEER (now unconscious), GET 
OVERALLS, EXAMINE OVERALLS (a key falls out at your feet), GET KEY, WEAR 
OVERALLS, S, E, S (typist's office), UNLOCK DRAWER WITH KEY, OPEN DRAWER, 
GET MAGNIFYING GLASS, EXAMINE MAGNIFYING GLASS (has a powerful lens), E 
(Doctor Hinson's office), GET PAPER, READ PAPER (the impression isn't 
clear enough) E, S, S, W (lecture room), GET CRAYON, RUB CRAYON ON PAPER, 
READ PAPER (it's too small) READ PAPER WITH MAGNIFYING GLASS (says anyone 
can open the safe).

E, N, N, E, E (admin office), EXAMINE SAFE, TYPE NE1 (anyone!), OPEN 
SAFE, GET TOKEN, E (medical room), GET CLOCK (alarm), EXAMINE CLOCK (has 
a winder on the back), W, W, W, S, S, S, S, E, E (workshop – note must be 
wearing overalls before entering the stores), E (stores), GIVE TOKEN TO 
STOREMAN (he hands over a pair of boltcutters), W, N (lab number 3), 
REMOVE OVERALLS, GET SUIT (heat reducing), EXAMINE SUIT (has a split 
which cannot be repaired), WEAR SUIT, N (lab number 2), READ NOTICE (the 
adjacent room has an alarm which is set off by body heat), N (lab number 
1), EXAMINE FREEZER (large enough to accommodate a person) OPEN FREEZER, 
ENTER FREEZER (you are cold), LEAVE FREEZER, S (lab number 2).

E (missile assembly room), CUT PADLOCK WITH BOLT CUTTERS, OPEN PANEL (on 
the side of the missile), EXAMINE CHAMBER (will self-destruct if the 
ticking is not monitored), WIND CLOCK, PUT CLOCK INTO CHAMBER, GET 
MECHANISM, W, W, S, S (end of corridor by lift), ENTER LIFT, PRESS 
BUTTON, LEAVE LIFT (now above ground in a clearing), E (jungle), N, E, S, 
GET OAR, W, S, E, E (meet a crocodile), HIT CROCODILE WITH OAR (kills 
it), S (beach), REMOVE SUIT, E, ENTER BOAT SHED, EXAMINE BOAT (wood is 
rotten and it's not seaworthy), LEAVE SHED, E, GET DRIFTWOOD, EXAMINE 
DRIFTWOOD (dry), W, W, W, UP (clifftop), DROP DRIFTWOOD, LIGHT DRIFTWOOD 
WITH MAGNIFYING GLASS (a submarine surfaces and a boat is heading towards 
shore), D, E, E, E, CLIMB INTO BOAT (taken to the submarine), UP, 
(submarine deck).

THE END.

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