CRISPIN CRUNCHY Written by M. & J. Trewhella Walk Through by Dorothy Millard (Amstrad Version) (Start hungry in a cell), CALL GUARD (guard enters and asks what you want), GUARD, GIVE ME FOOD (he gives you a banana), PEEL BANANA, EAT BANANA, DROP SKIN, CALL GUARD (he slips on the banana skin and is knocked out), S (corridor), W, S, S, S, S, W (washroom), GET KNICKERS, EXAMINE KNICKERS, GET ELASTIC, EXAMINE ELASTIC, DROP KNICKERS, E, S, E, E, S, W, W (kitchen), GET BONE, GET LARD, E, S, E, S, S, E, (workshop), GET BALLBEARING, EXAMINE BALLBEARING, W, N, N, N, N, N, N, N, E, E, E (compound where you meet a huge Alsatian dog), EXAMINE DOG (carrying a stick in his mouth), GIVE BONE TO DOG (he drops the stick), GET STICK, EXAMINE STICK (Y shaped), TIE ELASTIC TO STICK (now have a catapult). W, W, W, N, N, W, W, S, S, S, W (staff sleeping quarters where an engineer is dozing), FIRE BALL AT ENGINEER (now unconscious), GET OVERALLS, EXAMINE OVERALLS (a key falls out at your feet), GET KEY, WEAR OVERALLS, S, E, S (typist's office), UNLOCK DRAWER WITH KEY, OPEN DRAWER, GET MAGNIFYING GLASS, EXAMINE MAGNIFYING GLASS (has a powerful lens), E (Doctor Hinson's office), GET PAPER, READ PAPER (the impression isn't clear enough) E, S, S, W (lecture room), GET CRAYON, RUB CRAYON ON PAPER, READ PAPER (it's too small) READ PAPER WITH MAGNIFYING GLASS (says anyone can open the safe). E, N, N, E, E (admin office), EXAMINE SAFE, TYPE NE1 (anyone!), OPEN SAFE, GET TOKEN, E (medical room), GET CLOCK (alarm), EXAMINE CLOCK (has a winder on the back), W, W, W, S, S, S, S, E, E (workshop – note must be wearing overalls before entering the stores), E (stores), GIVE TOKEN TO STOREMAN (he hands over a pair of boltcutters), W, N (lab number 3), REMOVE OVERALLS, GET SUIT (heat reducing), EXAMINE SUIT (has a split which cannot be repaired), WEAR SUIT, N (lab number 2), READ NOTICE (the adjacent room has an alarm which is set off by body heat), N (lab number 1), EXAMINE FREEZER (large enough to accommodate a person) OPEN FREEZER, ENTER FREEZER (you are cold), LEAVE FREEZER, S (lab number 2). E (missile assembly room), CUT PADLOCK WITH BOLT CUTTERS, OPEN PANEL (on the side of the missile), EXAMINE CHAMBER (will self-destruct if the ticking is not monitored), WIND CLOCK, PUT CLOCK INTO CHAMBER, GET MECHANISM, W, W, S, S (end of corridor by lift), ENTER LIFT, PRESS BUTTON, LEAVE LIFT (now above ground in a clearing), E (jungle), N, E, S, GET OAR, W, S, E, E (meet a crocodile), HIT CROCODILE WITH OAR (kills it), S (beach), REMOVE SUIT, E, ENTER BOAT SHED, EXAMINE BOAT (wood is rotten and it's not seaworthy), LEAVE SHED, E, GET DRIFTWOOD, EXAMINE DRIFTWOOD (dry), W, W, W, UP (clifftop), DROP DRIFTWOOD, LIGHT DRIFTWOOD WITH MAGNIFYING GLASS (a submarine surfaces and a boat is heading towards shore), D, E, E, E, CLIMB INTO BOAT (taken to the submarine), UP, (submarine deck). THE END. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com