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Peneless (Peneless_hints.txt)

Peneless
Ivysoft
Spectrum 128

HINTS (not necessarily in order):

This is one very complicated game which took time and three people to 
solve. Verbs are standard but some puzzles defy logic. At least two 
versions of this game are available. One has fewer corrupt screens than 
the other, but they do not seem to affect the outcome of the game. Make 
sure you are playing with an emulator that allows for easy CAPS. This 
walkthrough does not "explore" the countryside for maximum points, and 
usually provides the most direct way of getting from one place to 
another; hence you do not get the maximum score.

The parser sometimes needs more than two words. If your command does not 
work, try it again with "TO <person/thing>" added. Quotation marks are 
not needed.

What do you do with a conch? BLOW SHELL when it is needed.

There are two ways to get on the eagle –give him the rodent, and blow 
shell (you may need to do this several times). Don't use the rodent 
while you have the shell or you will lose it  - and there goes a means 
of escape from the village.

When you die underwater, consider what you need to do under such 
circumstances, i. e. HOLD BREATH. You will breathe again automatically 
after a few moves. 

There appear to be/find two unnecessary objects – the bench and the 
necklace (though maybe we have not just found a use for them). This game 
awards you points for the number of locations you visit, not for objects 
you pick up or use. So sometimes you may not get a 100% score. The more 
you explore the higher your score.

You need several objects to fix the boat – a cloth (for a sail), a rope, 
hammer, nails, and planks. But you will need two of those objects for 
another use, so do not be too quick to make the boat serviceable.

You need something to help you cross the chasm at the beginning. But be 
quick when you're on the other side.

Make sure you enter an adjective when you have more than one similar 
object (e.g. key).

How would you cross dangerous gravel? CRAWL in a particular direction.

 You can feed some animals but not others.

While the contents of the jug can put someone (other than you) to sleep, 
this is not strictly needed to finish the game; a least it makes use of 
the liquid in a "satisfying" kind of way.

Several objects have more than one use: small key, rope, hammer, rodent, 
bottle, axe, ladder. Make sure you use them in the correct location 
first.

Lilies will help you navigate the swamp.

While you can break the door to the troll's room by eating the mushroom, 
don't do that. Save that part until later when you have a tool.

There are several locations where you need to wait until it is dark – 
the vampire bat cave, the shimmering room, at the boar.

You will need to visit past the desert more than once, and escape also. 
Means of satisfying your thirst may be needed. Also explore fully first, 
as there are exits which are not obvious.

When you cross the weak rope bridge, you can only carry one heavy object 
at a time or a few light ones.

Try HELP at various locations. Sometimes it provides actual help.

Torches have a limited life span. Don't worry too much – light will be 
made available when needed.

What will explode a crack so you can get what is there?

You need to capitalize the entire word to say when you are on the 
pillar, and also to capitalize Penelope to free her.  You find the word 
in the room that is shimmering with light, but not when it's brightly 
lit.


Alastair, Doreen Bardon,Terri Sheehan
2005-11-30

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