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Journey One Spring, A (Journey_Spring.txt)

A JOURNEY ONE SPRING

Isolated House
Rick Cary
Spectrum 128

In this adventure, you never find out your purpose, what you are doing, 
why you are doing it, where you are going, etc. Exits are often not 
marked. There are two keys which are red herrings. The maximum score I 
could get was 83 points and I'm not sure whether more are available. If 
you do not dawdle and explore, you will avoid the bear in the lair, and 
thus have no need of one object you pick up. The vocabulary is at times 
too specific, even though the parser accepts, and sometimes needs, more 
than two words. All in all, an unsatisfying game.

INVENTORY (nothing), EXAMINE CUPBOARD, OPEN DRAWER, LOOK IN DRAWER (ignore 
the skeleton key), TAKE CLOAK OUT OF DRAWER, EXAMINE CLOAK, OPEN DOOR, E, 
EXAMINE STONE, TAKE STONE, N, TAKE FLY, EXAMINE WEB (empty), PUT FLY IN 
WEB, EXAMINE WEB (ignore the golden key), S, E, E, WAIT (until a bear 
emerges), THROW STONE AT BEAR, TAKE CARCASS, E (you see the Elf), EXAMINE 
ELF, E (you can't), GIVE CARCASS TO ELF, CROSS BRIDGE, E, E, EXAMINE BUSH, 
PICK BAY, LOOK BEHIND BUSH, CRAWL THROUGH HOLE, WEAR CLOAK, SE, S, S, S, 
DOWN, W, S, EXAMINE BONES, TAKE CLOTH, E, N, SWIM, S, EXAMINE CARCASS, 
TAKE BOTTLE, N, W, N, E, E, S, EXAMINE STATUE, EXAMINE SCROLL (her sight 
needs to be restored), RUB EYES WITH CLOTH (it needs to be wet - you hear 
a grinding noise).

EXAMINE BOTTLE (cure for cold), S, CLIMB ROOTS, E (you find yourself in a 
tunnel), S, E, S, E, EXAMINE STONES, CLIMB STONES (you are in a forest), 
E, EXAMINE STUMP, SIT ON STUMP, DROP CLOTH, TAKE STAFF, EXAMINE STAFF, SE, 
S, SW, W, S, E, S, E, E, E, CLIMB ALTAR, EXAMINE PLAQUE (do not touch it), 
TOUCH PLAQUE WITH STAFF, DOWN (you see a stairway down), DOWN, W, W, UP, 
EXAMINE TABLE, EXAMINE CABINET, TAKE GOBLET, TAKE ORB, RUB ORB (you find 
yourself on grassy hills), S, DRINK BOTTLE, SE, S, S, EXAMINE DOOR, READ 
SIGN (gnirreh der), N, E, NE, CLIMB OAK, UP, E, E, READ SIGN, KNOCK ON 
DOOR, ENTER, EXAMINE THERM, EXAMINE CABINET (Therm eyes your goblet), GIVE 
GOBLET TO THERM. He says he will meet you at the base of the tree.

Go W, W, DOWN, DOWN, E, WAIT (until Therm leaves), FOLLOW THERM, WAIT 
(until he leaves again), FOLLOW THERM (wait until he leaves again), FOLLOW 
THERM. He gives you an object. INVENTORY (you have a silver whistle), NE, 
E, E, SE, SE, SE, YELL, YELL LOUDLY (the chasm fills up), S, S, SE, S, SW, 
EXAMINE BODY, S, BLOW WHISTLE (the wolf bolts), GET ONTO RAFT, EXAMINE 
RAFT, UNTIE ROPE, WAIT (numerous times, until you are by the dock), JUMP 
ON DOCK. You are finished with 83 points, no further ahead about why you 
did all you did.

Terri Sheehan
2004-10-31