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Wizard's Sword, The (Wizards_Sword.txt)

SoftSide Adventure Series #1
The Wizard's Sword
By Peter Kirsch
Published by SoftSide Publications, February 1983
For Atari 400/800/XL/XE (same or very similar for Apple II, PC and TRS-80)

Solution by Garry Francis
----------------------------------------
This is a minimal solution. You'll need to LOOK at lots of things for this solution to make
sense.

N (you don't move, but unicorn wakes up)
S (unicorn chases you)
W (unicorn smashes iceberg)
GET SWORD
W (unicorn gets stuck in iceberg)
FREE UNICORN (unicorn leaves gift)
GET JEWEL (red jewel of light, 1 of 5)
LOOK ICEBERG (see yellow key in ice, must do this so that dragon returns later)
W
N
E
E
RUB RED (light reveals short rod)
GET ROD
E (rod gets stolen, but prevents same happening on next visit)
W
W
W
N
N
E
E
GO HUT
3
GET ROD (recover the stolen rod)
S
W
W
N
W
GET JEWEL (silver jewel of strength, 2 of 5)
E
S
W
WAVE ROD (prevents random transportation from next room)
W
GET JEWEL (green jewel of courage, 3 of 5)
E
S
N
S
N
S (sands have shifted to reveal red key)
GET KEY
N
E
S
S
E
E
E
RUB GREEN (you feel braver, so you can enter next room)
E
E (you don't move, but dwarves run away)
UNLOCK CHAIN (with red key, dragon leaves gift)
GET RED (red plastic for transporting to red kingdom)
E
GO CAVE
RUB RED (light reveals boulder)
RUB SILVER (you feel stronger, so you can move boulder)
MOVE BOULDER (reveals something)
GET JEWEL (yellow jewel of wisdom, 4 of 5)
W
W
W
W
W
W
S
E (dragon returns and helps you)
GET KEY (yellow key)
W
N
W
W
RUB YELLOW (optional, but reveals answer to riddle)
SAY LAWSUIT (statue reveals two things)
GET YELLOW (yellow plastic for transporting to yellow kingdom)
UNLOCK STATUE (with yellow key, turns off force field to west)
W
W
GET JEWEL (blue jewel of sleep, 5 of 5, sword is now complete)
E
E
E
E
N
N
W
RUB GREEN (you feel braver, so you can enter next room)
N
RUB BLUE (condor falls asleep)
GET KEY (blue key)
S
E
E
GIVE RED (exchange red plastic for blue plastic)
E
GO HUT
2
UNLOCK CHEST (with blue key, Bob Hope gives you green key)
PUT BLUE
ON YELLOW (blue on yellow gives green, get it?)
LOOK BLUE (transported to green kingdom)
S
E
N
UNLOCK DOOR (with green key)
OPEN DOOR
GO DOOR
RUB SILVER (you feel stronger, so you can open door)
OPEN DOOR
RUB GREEN (you feel braver, so you can enter next room)
GO DOOR
RUB BLUE (spider falls asleep, Medusa creeps up behind you)
CLOSE EYES
KILL MEDUSA (with wizard's sword)
***THE END***