SoftSide Adventure Series #10 Jack the Ripper III By Peter Kirsch Published by SoftSide Publications, February 1984 For Atari 400/800/XL/XE (same or very similar for Apple II, PC and TRS-80) Solution by Garry Francis ---------------------------------------- This is a minimal solution. You'll need to LOOK at lots of things for this solution to make sense. WATCH TV E S D GET BOTTLE U W S E N GET STICK S W W N N N W GO HOSPITAL SNOBISH (note the room number) W PUSH BUTTON GO ELEVATOR (enter floor number, i.e. room/100) W GO ROOM S E PUSH BUTTON GO ELEVATOR LOBBY E S E S GO STEPS D N N GO TREE D N N W W W GET CARROT E E E S S S S GO STEPS U S W W GO HALL GET NOTE READ NOTE (this triggers daylight) S E E N GO STEPS D GIVE BOTTLE GET GLASS (repeatedly WAIT until you hear BONG!) GO BOAT N E GET HAMMER W N E GIVE CARROT GET OBJECT (large key added to inventory) W S S GO BOAT GO STEPS U S W W W N N OPEN DOOR GO CHAPEL S S E 1 PEEL BANANA E REMOVE BOARD GO WINDOW GET TRUNK S W (repeatedly WAIT until night time) W N THROW STICK S S E E E N GO STEPS D (repeatedly WAIT until you hear BONG!) GO BOAT N E (there's now a freshly paved road to the east) E GO SHOP GIVE TRUNK GET CAPE S W W S GO BOAT GO STEPS U S W W W (repeatedly WAIT until night time and mad bull chases you) E E E N GO STEPS D WAVE CAPE GO STEPS U S W W W N N GO CHAPEL (Jill appears and mad dog jumps at you) WITH GLASS (Jill chases you) S S E E E N GO STEPS DROP PEEL D ***THE END***