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Fistful of Blood Capsules, A (Fistful_of_Blood_Capsules.txt)

A FISTFUL OF BLOOD CAPSULES
by Andy Lowe and Dave Dutton
Zodiac Software
Spectrum 48


Part 1: INVENTORY (nothing), EXAMINE DESK, OPEN DRAWER, TAKE ALL, WEAR ALL, 
EXAMINE GUN, EXAMINE BONEHEAD (asleep), EXAMINE TRAY, TAKE FORM (you hear 
noises), EXAMINE FORM, EXAMINE MACHINE (insert 1 coin), TAKE KEYS FROM BONEHEAD, 
FIRE GUN AT FLOOR, REMOVE VEST, GIVE VEST TO BONEHEAD, EXAMINE GRINGO, SAY 
"HELLO" TO GRINGO, GO OUT (you should wait), WAIT (the gang strides in, Billy 
fires at Bonehead, Ed Fleapot takes the keys and frees Gringo; Bonehead gets 
up), GO OUT (the gang forms a band and sings about you having to capture them 
one by one; the gang splits up), W, W (the technician finishes his work and you 
see a cashpoint and a ring), TAKE RING, EXAMINE RING (rub it in Part 2), WEAR 
RING, GO BANK (the cashier talks about a card).

TAKE CARD, GO OUT, EXAMINE CASHPOINT (it has a screen), E, GO STORE, SAY "HELLO" 
TO CASPER (you are told to buy electronically), GO OUT, W, W, W, READ SIGN (can 
you get the key?), E, E, E, E, E, N, SAY "HELLO" TO SPIV (he can sells you a 
horse for $40.00), S, GO KIOSK, EXAMINE TELEGRAPH (you can buy rubber gloves, a 
water-pistol, a bottle of aftershave, a packet of laxative powder, a jester's 
face mask), SAY "PISTOL" TO OPERATOR, TAKE PISTOL, EXAMINE PISTOL, SAY "MASK" TO

OPERATOR, TAKE MASK, EXAMINE MASK (could be a disguise), SAY "GLOVES" TO 
OPERATOR, TAKE GLOVES, GO OUT, W, W, GO SALOON, EXAMINE TREVOR, SAY "HELLO" TO 
TREVOR, SAY "HELLO" TO GRINGO (he goes to the can and leaves his gunbelt 
behind).

EXAMINE BELT (real gun in it), SWAP GUNS (you swap the guns), BUY MACHINE 
(glitch here in the vocabulary – you get a whiskey and a coin), WAIT (until 
Gringo returns and challenges you to a fight; you follow him out; he is led away 
– four to go), E, GO JAIL, INSERT COIN (the machine malfunctions), REDESCRIBE, 
TAKE LUMPS, GO OUT, W, W, INSERT CARD, EXAMINE SCREEN, ($40.00), WITHDRAW CASH, 
W, W, EXAMINE KITE, WEAR GLOVES, PULL KITE, INVENTORY (you have a chastity key), 
E, E, E, E, E, N, BUY HORSE, EXAMINE HORSE, EXAMINE BOOTS, EXAMINE BOOTS 
CAREFULLY (you see a compartment in the heel), SAY "FOLLOW" TO HORSE (he 
refuses), GIVE LUMPS, SAY "FOLLOW" TO HORSE, GET VEST FROM BONEHEAD, WEAR VEST, 
S, W, W, W, W, S (you can't), N, N, RIDE HORSE. End of Part 1.

Part 2:
You are attacked and the horse taken. Go W, W, N, GIVE FORM TO RUPERT (he 
leaves), N, N, ENTER BAR, EXAMINE ASSISTANTS, EXAMINE MENU, EXAMINE CUSTOMER, 
WAIT (until the customer complains and goes out), GO OUT, S, EXAMINE CUSTOMER, 
ENTER SURGERY (you can't), WEAR MASK, ENTER SURGERY, REMOVE MASK (the dentist 
gives you a key and leaves), LEAVE SURGERY, ENTER HOTEL, EXAMINE JENNY, SAY 
"HELLO" TO JENNY, ENTER LIFT (repeat this until you go in), PUSH BUTTON, LEAVE 
LIFT, EXAMINE GUARD, REMOVE RING, RUB RING, GIVE RING TO GUARD (he is 
transported), ENTER ROOM (you see Billy trying to open the chastity belt; he 
jumps out the window to his death – two down), EXAMINE CLOTHES, REDESCRIBE, TAKE 
PAPER, EXAMINE PAPER (it's an address of Donald the Boss), TAKE SHADES, EXAMINE 
JANE, UNLOCK BELT (Jane is a robot), REDESCRIBE.

TAKE BULLET, EXAMINE BULLET, GO OUT, ENTER LIFT (repeat if needed), PUSH BUTTON, 
LEAVE LIFT, GO OUT (there is a bug here if you put the bullet in the boot, and 
then redescribe, you see the bullet on the ground), S, E, PUT BULLET IN HEEL, N, 
E, N, E, READ SIGN, CLIMB PHALLICK, ENTER SHACK (the hermit gives you an 
artefact and tells you to spit on it), EXAMINE ARTEFACT, GO OUT, DOWN, CLIMB 
MAMMREE, EXAMINE TOOLS, SPIT ARTEFACT (you become invisible), EXAMINE TOOLS, 
REDESCRIBE, TAKE STICKER, EXAMINE STICKER, DOWN, W, NW, ENTER RESERVE (the 
sentry confiscates the gun), ENTER RESERVE (you see Ed who tries to frame you, 
but the chief checks the pipe and Ed is chased to the scalping tent), GET BULLET 
OUT OF HEEL, W, ENTER CART. End of Part 2.

Part 3:
EXAMINE DRIVER, SAY "HELLO" TO DRIVER, EXAMINE CART, WAIT (until the coach stops 
and the driver gives you something; you see a gnome who says not to go into the 
lab until you've captured all the gang and have evidence that they were working 
for him), INVENTORY, OFF TORCH, E, SE, SW, SW (you can climb a tree here, but it 
is not necessary and delays you), SE, E, UP, W, CLIMB IVY, N, DOWN, GO STUDY, 
EXAMINE BOOKSHELVES, EXAMINE BOOK (you learn to sing opera), GO OUT, UP, S, GO 
OUT, OPEN TRAPDOOR, DOWN, OPEN COFFIN (Count Neckchomper comes out and is ready 
to attack you), UP (the Count eyes the trapdoor), SHUT TRAPDOOR (the Count dons 
sunglasses), SING (he turns into a sticky mess), CLIMB IVY, N, DOWN, W, ENTER 
LIVING (you see a graphic of the gun), TAKE GUN.

When night falls – TORCH ON – similarly when day comes TORCH OFF. LOAD GUN, GO 
OUT, E, UP, S, GO OUT, E, DOWN, W (you see zombies who attack you; you are saved 
by Bonehead who sacrifices himself), NW, W, EXAMINE CULT (the give you 
something), INVENTORY (you have a power-axe of novowels), EXAMINE AXE (to end 
the domain of the evil clown, hold power-axe and say open), E, SE, E, UP W, 
CLIMB IVY, N, W, ENTER 13 (Lloyd turns into a werewolf and urges you to shoot 
him), WAIT (he gets impatient), WAIT (he finally takes the gun and shoots 
himself), GO OUT, E, DOWN, W, N, (you see a Medusa), WEAR SHADES, EXAMINE MEDUSA 
(he turns into stone), N (you see the lab), GO LAB, SAY THXYZ (you get into the 
lab, and the story ends. The version I played had no conclusion.

Terri Sheehan
2005-10-20 

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