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Dr. Livingston (Dr_Livingston.txt)

Dr. Livingston
By Carl Russell, Karen Russell, Ralph Fullerton, Becky Fullerton
Published for TRS-80 in SoftSide, vol. 2, no. 12, September 1980, pp. 26–29; vol. 3, no. 1,
October 1980, pp. 76–78; corrections vol. 3, no. 4, January 1981, p. 76
Published as disk bonus for Apple II with SoftSide, issue 30, vol. 5, no. 9, June 1982, instructions
pp. 54-55
Unofficially ported to Atari 400/800/XL/XE by unknown author

Solution by Garry Francis
----------------------------------------
(This is a minimal solution that takes account of all random factors, although an element of luck is
still needed to finish in less than 130 moves to get the maximum score. You'll need to READ
various things, use HINT in each room and experiment a lot for this solution to make sense. Use LOOK
or INVENTORY, as appropriate, to see new objects when they appear. Scores are shown in brackets.)

GET BOOK
OPEN CLOSET
GET KNAPSACK
GET BOOTS (5)
GO BED
DRIFT
GET MOUSE
E
(GET SPEAR when native throws it at you)
S
E
S
S
E
S
W
S
JUMP QUICKSAND (JUMP in Atari version)
YES
GET CANE (5 - when this changes to flute after 17 moves)
E
N (repeat, if necessary, until you get to edge of jungle)
W
N
N
W
E
DROP MOUSE (15)
U
GET DIAMOND
SWAMI
DROP KNAPSACK (2)
DROP SPEAR (3)
DROP DIAMOND (15)
SWAMI
D
W
N
U
CHARM VIPER (10)
GET VIPER
D
S
S
GET BEANS
E
E
TRADE BEANS (15)
S
GET NOTE
N
N
S
S
DROP VIPER (15)
GET SAPPHIRE
If Dr Livingston is here
    GET LIVINGSTON
    I PRESUME
End if
E (repeat, if necessary, until you get to edge of jungle)
If you have Dr Livingston
    N
    N
Else
    E
    E
    S
    If Dr Livingston is here
        GET LIVINGSTON
        I PRESUME
    End if
    N (repeat, if necessary, until you get to grass plains)
    If you have Dr Livingston
        N
        W
        N
        N
    Else
        E
        W
        S
        E (repeat previous 2 moves, if necessary, until you get to Ujiji village)
        D
        GET LIVINGSTON
        I PRESUME
        W
        W
    End if
End if
W
N
W (repeat, if necessary, until you get to grassy plains)
N
W
DRIFT
DROP FLUTE (15)
DROP RING (12)
DROP NOTE (3)
DROP SAPPHIRE (10)
DROP LIVINGSTON (50)
SWAMI
E
D
E
D
S
GET CORN
W
E
GET GROUNDNUTS
W
N
N
E
TRADE GROUNDNUTS (10)
GET CHAIN
W
U
W
N
E
GET DAGGER
W (repeat, if necessary, until you get to tunnel)
W
SWAMI
DROP CORN (5)
DROP CHAIN (15)
DROP DAGGER (10+35)
***THE END***