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Transylvania (Transylvania_cluesheet2.txt)

TRANSYLVANIA HINTS
==================

In  order  to  keep  from revealing  too  much ,  you  will  need  to decipher
these  hints. Substitute the letters  shown  below to  read  both  questions  and
hints. A  list  of key  words  is  shown  in  alphabetical order.  When  you  want
to find  out  more  about  something , look  up  the  word.  The  numbers  next
to  the  word are  numbers  of  the  questions .

The hints  underneath  the questions are given  in  this order:  1.  Helpful. but
vague. 2. General. 3. VERY Specific.

Some  of  the  things  in  the keyword  list  are  not  in  the  game. so looking at
the  list  won't give away the whole game.

GOOD  LUCK'!!

BOAT  .............. .	32
BOOK  ...............	20
BOX .. . ........	29
BREAD  ..............	18
BROOM  .........	17
CAT  ........	5
CAVE  ..........	21
DOOR ,  CAVE	23.24
ELIXIR  ............. .	16
FROG  ...............	12'
GIFT,  STRANGE  ......	29
GOBLIN  ............ .	13
HARPSICHORD  .......	26
KEY ...............:	13,15
LADDER .............	6


LANTERN  ............2
RING ................ 7
RUG  ........... 22
SABRINA  ...... 30 .31
SARCOPHAGUS ...... 11
SCROLL  ...... ~  ......9
SEDIMENT  ...........4
SNAKE  .............. 14
STAR ,  SHOOTING  .... 28
STATUE  ............. 25,  27
STUMP  ............... 4
TEMPLE  ............. 19
VAMPIRE ............ 8
VINES  ...........: ... 10
WEREWOLF  .......... 1.3



1.  HOW  DO  I KILL  THE  WEREWOLF?
	1.  HAVE YOU FOUND A WEAAON AND AMMUNITION?
	2.  DID  YOU  GO  WAGON?
	3.  GET  THE  BULLET  IN  THE  COFFIN. LOAD THE AISTOL THEN SHOOT
	THE  WEREWOLF.  .  . .
2.  WHAT  IS  THE  MAGIC LANTERN GOOD  FOR?
	1.  RUB A DUB DUB
	2.  IT  WILL LIGHT  UP  YOUR LIFE.
	3.  IT  IS  REALLY  MORE FUN  TO  PLAY WITHOUT PEEKING.
3.  WHAT  IF  THE WEREWOLF DOESN'T  DIE?
	1.  LOOK  FOR  NEW BULLET.
	2.  I  SHOT  A BULLET INTO  THE  AIR.  WHERE  IT  LANDED I KNOW NOT
	WHERE.
	3.  SHOOT  THE  W£REWOLF  NOT  THE GUN.
4.  HO W  DO  I RECD  THE  WRITING  ON  THE  STUMA?
	1.  HAVE  YOU  FOUND ANYTHING  TO  DISSOLVE SEDIMENT?
	2.  GET  A  AOWEBFUL  CHEMICAL  THAT EATS  UP  WHATEV.ER  IT  TOUCHES.
	3.  POUB ACID  ON  IT .
5.  HOW  DO  I GET  AAST  THE CAT?
	1.  H AV E  YOU  FOUND  SOMETHING THAT WOULD DISTRA CT  A CAT ?
	2.  DID  YOU  GO  INTO  THE  WAGON?
	3.  DROA  THE  MICE  IN  HUT . IF  YOU  LOST THE  MIC E THEY LIKE  TO
	RUN AROUND  IN  CIRCLES.
6.  WHY  CAN'T I  CLIMB  THE  LADDER?
	1.  THERE  ARE  EVIL FORCES STRONGER THAN  YOU  ARE.
	2.  YOU  HAVE UNFINISHED BUSINESS WITH THE VAMAIRE.
	3.  YOU  MUST GET  RID  OF  THE  VA M AIRE .
7.  W HY  CAN'T I  GET  THE RING?
	1.  ARE YOU ALONE IN  THE  CASTLE?
	2.  A AOWERFUL FORCE  IS  HOLDING IT.
	3.  THE  ,V AMPIRE MUST  BE  DESTROYED FIRST.
8.  HOW  DO  I GET RID  OF  THE  VAMAIRE?
	1.  YOU SHOULD  BE  VERY CROSS WITH  THE  VAMPIRE!
	2.  DO  YOU  HAVE  THE GARLIC? THE VAMPIRE WILL NOT SHOW  UP  IF
	YOU  HAVE  IT .
	3.  DROP  THE  GARLIA AND SHOW THE CROSS WHEN YOU SEE THE
	VAMPIRE.
 
9.  HOW  DO  YOU TRANSLATE THE SCROLL?
	1.  YOU MUST READ IT IN THE RIGHT DIRECTION.
	2.  REFLECT ON THIS MATTER FOR A WHILE.
	3.  THE  SCROLL DOES NOT EXIST.
10.  WHAT  ARE THE VINES USED  FOR?
	1.  AREN'T  YOU  CARRYING ENOUGH ALREADY?
	2.  TO  CeVER  UP  THE SARCOPHAGUS.
	3.  YOU  DON'T NEED THEM.
11.  HOW  DO  I OPEN THE SARCOPHAGUS?
	1.  GOOD THINGS COME  TO  THOSE  WHO  WAIT.
	2.  YOU MUST  HAVE  HAD A CLOSE ENCOUNTER  OF  THE THIRD KIND AND
	YOU  NEED SOMETHING VERY POWERFUL.
	3.  YOU  MUST USE THE BLACK BOX.
12 .  WHAT  DOES  THE  FROG DO?
	1.  HE  WILL GIVE YOU A MESSAGE  IF  GIVEN  THE  PROPER MOTIVATION
	2.  HAVE  YOU FOUND ANYTHING THAT FROGS LIKE  TO  EAT ?
	3.  GET  THE  FLIES WHEN YOU HAVE  THE  FLYPAPER AND FEED  TH E.M  TO
	THE  FROG.
13.  HOW  DO I GET  THE  K EY  FROM THE GOBLIN?
	1.  HA VE YOU TRIED TALKING TO  THE  GOBLIN?
	2.  IF  YOU  HE LP THE FROG  HE  WILL  HELP  YOU.
	3.  T HE  FROG WILL  TE LL  YO U W HAT  TO  SAY  TO  THE GOBLIN.
14.  WH O DS I GIVE THE ONYX SNAKE  TO ?
	1.  LO OK  FOR  SIGNS  OF  A SNAKE CULT.
	2.  PAY  ATTENTION  TO  WHAT  THE  WATCHMAN  SAYS.
	3.  CAUGHT YOU LOOKING  AT  THE ANSWERS AGCIN.
15 .  WHAT  IS  THE  KEY  USED FOR?
	1.  THIS QUESTION GRATES ON OUR NERVES!
	2.  USE  IT  TO  UNLOCK SOMETHING ABOVE GROUND.
	3.  USE  IT  IN THE CEMETERY.
16.  WHERE  IS  THE ELIXIR?
	1.  HAVE  YOU VISITED THE CEMETERY?
	2.  DID  YOU HAVE A MOVING EXPERIENCE THERE?
	3.  GET THE  KEY  FROM THE GOBLIN UNLOCK  THE  GRATE AND GO GRATE
17 .  WHAT  IS  THE BROOM USED  FOR?
	1.  YOU  DO  NOT SWEEP WITH IT.
	2.  FASTEN YOUR SEAT BELT.
	3.  GET THE BROOM AND RIDE IT.
 
18.  WHAT  IS  THE BREAD  FOR?
	1.  YOU COULD MAKE A SANDWICH.
	2.  HOLD THE MAYO AND I WOULD LIKE A CHOCOLATE  SHAKE  WITH
	THAT.
	3.  JUST KIDDING. YOU DON'T NEED IT  FOR  ANYTHING.
19.  HOW  DO  I GET INTO  THE  INNER CHAMBER  OF  THE TEMPLE?
	1.  BRING  AN  OFFERING.  .
	2.  YOU MUST PROVE THqT YOU ARE WORTHY TO  GO .
	3.  YOU SHOULD BE  ASH.AMED .  THERE  vy(3  NO  TEMPLE.
20 .  HOW  DO  I READ THE  BOOK?
	1.  YOU CAN'T  TAKE  IT  WITH YOU!
	2.  HOW  DO  YOU READ A BOOK?
	3.  READ THE BOOK  BUT  DO  NOT TRY  TO  TAKE  IT .
21.  HOW  DO  I GET OUT  OF  THE  CAVE?
	1.  THIS  IS  NO LIBRARY.
	2.  GO  AHEAD AND GET A LITTLE GREEDY.
	3.  GET THE  BOOK.
22  HOW  DO  I GET INTO  THE  TRAP  DOOR NDER THE  RUG?
	1.  ROLL  UP  THE  RUG AND  TAKE  IT  WITH YOU. YOU WILL NEED  IT
	LATER.
	2.  YOU NEED TO HAMMER AWAY  TO  FIND  THE SOLUTION.
	3.  AH  HA.  YOU FELL INTO OUR TRAP PEEKING  AT  THE  ANSWERS
	AGAIN.
23 . I CAN'T OPEN  THE  DOOR IN THE CAVE.
	1.  HAVE  YOU  FOUND EVERYTHING IN  THE  CABIN?
	2.  OH  DEAR.  LET GET RIGHT  TO THE  POINT. THIS PART  IS  BOTH
	HARD  AND  SMOOTH .
	3.  PULL ANTLERS.  THEN  GET  THE  CLOAK AND  SEARCH  IT .
24 .  HOW  DO  I GET OUT  OF  THE  ROOM  BY  THE CAVE?
	1.  FOLLOW  NO  PARTICULAR DIRECTION.
	2.  HOW  DID  YOU  GET  INTO  THE  ROOM?
	3.  SIMPLY  GO  DOOR.
25.  HOW  DO  I RESCUE WHAT  IS  IN  THE STATUE?
	1.  SUMMON ALL  OF  YOUR MAGIAAL POWERS.
	2.  FOLLOW  THE DIRECTIONS IN THE CRYSTAL BALL.
	3.  WEAR  THE  CLOAK WEAR THE  RING THEN  WAVE  THE RING.
 
26. HOW  DO  I PLAY THE HARPSICHORD?
	1.  LOOK FOR A WISE TEAAHER
	2.  BUY SHEET MUSIC AT THE STORE.
	3.  FACE THE MUSIC.  WE  CAUGHT YOU LOOKING  AGAIN .
27 . WHAT  DO  I  DO  AFTER FREEING WHAT  IS  IN THE STATUE?
	1.  GOOD THINGS COME TO THOSE  WHO  WAIT.
	2.  STAY IN THE SAME GAME YOU ARE IN NOW.
	3.  SOONER OR LATER YOU WILL SEE AN OMEN.
28 . WHAT  DO  I  DO  AFTER SEEING THE SHOOTING STAR?
	1.  THE ANSWER SHOULD BE VERY CLEAR TO YOU.
	2.  THINK  OF  YOURSELF ON A PEDESTAL.
	3.  GO  BACK TO THE FIELD WHERE THE  STATUE  WAS.
29. WHAT  IS  THE  STRANGE ALIEN GIFT USED FOR?
	1.  IT  HELPS TO GET REAL PUSHY.
	2.  YOU ARE GOING TO BLAST THIS CASE RIGHT OPEN.
	3.  PUSH  THE  BUTTON AT THE SARCOPHAGUS.
30.  WHERE  IS  SABRINA?
	1.  HAVE YOU FOUND A CONTAINER LARGE  ENOUGH  TO HIDE A PERSON
	IN?
	2.  THE VAMPIRE WOULD HAVE WANTED TO KEEP HER CLOSE TO HIM.
	3.  CLIMB LADDER IN THE CASTLE AND MOVE THE VINES.
31.  WHAT  DO  I  DO  WITH SABRINA?
	1.  FOLLOW DIRECTIONS THAT YOU READ  IN  THE BOOK IN THE AAVE.
	2.  TAKE HER HOME.
	3.  GET SABRINA THEN GO BOAT AND  SAIL  BOAT.
32 . HOW  DO  I  MAKE  THE BOAT MOVE?
	1.  WHAT KIND  OF  A BOAT  IS  IT?
	2.  YOU SHOULD HAVE AN IMPORTANT  PASSENGER  WITH YOU WHEN YOU
	SAIL THE BOAT.
	3.  YOU MUST HAVE SABRINA WITH YOU.
 
 
*IF YOU HAVE THE NEW COMPREHEND VERSION OF
*TRANSYLVANIA, THESE ARE ADDITIONAL HINTS.
*QUESTION 1 - COFFIN  QUESTION  2- CROWBAR  QUESTION 3 - CROSS
 
1.  HOW DO I  OPENTHE  COFFIN?
	1.  SOMETHING IS NEEDED TO LOOS  EN  THE NAILS.
	2.  PRY OPEN THE COFFIN WITH THE CROWBAR.
2.  WHERE DO I FIND THE CROWBAR? .
	1.  GO TO THE PLACE WHERE THERE IS NO LIGHT.
	2.  THIS IS ONE PLACE WHERE IT PAYS TO GROPE AROUND  IN
	THEDARK
3.  GO INTO THE CELLAR BEHIND THE FRAME HOUSE. TOUCH THE
	WALL
	THEN TOUCH THE FLOOR. PICK  UP  THE BAR.
3, HOW DO I GET THE CROSS?
	1.  SING THE PRAISES OF ZIN.
	2.  DEERS APPRECIATE MUSIC TOO.
3. USE THE BUSINESS CARD THAT CAME IN THE PACKAGE, AND
	SOMMON
	THE WIZARD  IN  THE CABIN.