TRANSYLVANIA HINTS ================== In order to keep from revealing too much , you will need to decipher these hints. Substitute the letters shown below to read both questions and hints. A list of key words is shown in alphabetical order. When you want to find out more about something , look up the word. The numbers next to the word are numbers of the questions . The hints underneath the questions are given in this order: 1. Helpful. but vague. 2. General. 3. VERY Specific. Some of the things in the keyword list are not in the game. so looking at the list won't give away the whole game. GOOD LUCK'!! BOAT .............. . 32 BOOK ............... 20 BOX .. . ........ 29 BREAD .............. 18 BROOM ......... 17 CAT ........ 5 CAVE .......... 21 DOOR , CAVE 23.24 ELIXIR ............. . 16 FROG ............... 12' GIFT, STRANGE ...... 29 GOBLIN ............ . 13 HARPSICHORD ....... 26 KEY ...............: 13,15 LADDER ............. 6 LANTERN ............2 RING ................ 7 RUG ........... 22 SABRINA ...... 30 .31 SARCOPHAGUS ...... 11 SCROLL ...... ~ ......9 SEDIMENT ...........4 SNAKE .............. 14 STAR , SHOOTING .... 28 STATUE ............. 25, 27 STUMP ............... 4 TEMPLE ............. 19 VAMPIRE ............ 8 VINES ...........: ... 10 WEREWOLF .......... 1.3 1. HOW DO I KILL THE WEREWOLF? 1. HAVE YOU FOUND A WEAAON AND AMMUNITION? 2. DID YOU GO WAGON? 3. GET THE BULLET IN THE COFFIN. LOAD THE AISTOL THEN SHOOT THE WEREWOLF. . . . 2. WHAT IS THE MAGIC LANTERN GOOD FOR? 1. RUB A DUB DUB 2. IT WILL LIGHT UP YOUR LIFE. 3. IT IS REALLY MORE FUN TO PLAY WITHOUT PEEKING. 3. WHAT IF THE WEREWOLF DOESN'T DIE? 1. LOOK FOR NEW BULLET. 2. I SHOT A BULLET INTO THE AIR. WHERE IT LANDED I KNOW NOT WHERE. 3. SHOOT THE W£REWOLF NOT THE GUN. 4. HO W DO I RECD THE WRITING ON THE STUMA? 1. HAVE YOU FOUND ANYTHING TO DISSOLVE SEDIMENT? 2. GET A AOWEBFUL CHEMICAL THAT EATS UP WHATEV.ER IT TOUCHES. 3. POUB ACID ON IT . 5. HOW DO I GET AAST THE CAT? 1. H AV E YOU FOUND SOMETHING THAT WOULD DISTRA CT A CAT ? 2. DID YOU GO INTO THE WAGON? 3. DROA THE MICE IN HUT . IF YOU LOST THE MIC E THEY LIKE TO RUN AROUND IN CIRCLES. 6. WHY CAN'T I CLIMB THE LADDER? 1. THERE ARE EVIL FORCES STRONGER THAN YOU ARE. 2. YOU HAVE UNFINISHED BUSINESS WITH THE VAMAIRE. 3. YOU MUST GET RID OF THE VA M AIRE . 7. W HY CAN'T I GET THE RING? 1. ARE YOU ALONE IN THE CASTLE? 2. A AOWERFUL FORCE IS HOLDING IT. 3. THE ,V AMPIRE MUST BE DESTROYED FIRST. 8. HOW DO I GET RID OF THE VAMAIRE? 1. YOU SHOULD BE VERY CROSS WITH THE VAMPIRE! 2. DO YOU HAVE THE GARLIC? THE VAMPIRE WILL NOT SHOW UP IF YOU HAVE IT . 3. DROP THE GARLIA AND SHOW THE CROSS WHEN YOU SEE THE VAMPIRE. 9. HOW DO YOU TRANSLATE THE SCROLL? 1. YOU MUST READ IT IN THE RIGHT DIRECTION. 2. REFLECT ON THIS MATTER FOR A WHILE. 3. THE SCROLL DOES NOT EXIST. 10. WHAT ARE THE VINES USED FOR? 1. AREN'T YOU CARRYING ENOUGH ALREADY? 2. TO CeVER UP THE SARCOPHAGUS. 3. YOU DON'T NEED THEM. 11. HOW DO I OPEN THE SARCOPHAGUS? 1. GOOD THINGS COME TO THOSE WHO WAIT. 2. YOU MUST HAVE HAD A CLOSE ENCOUNTER OF THE THIRD KIND AND YOU NEED SOMETHING VERY POWERFUL. 3. YOU MUST USE THE BLACK BOX. 12 . WHAT DOES THE FROG DO? 1. HE WILL GIVE YOU A MESSAGE IF GIVEN THE PROPER MOTIVATION 2. HAVE YOU FOUND ANYTHING THAT FROGS LIKE TO EAT ? 3. GET THE FLIES WHEN YOU HAVE THE FLYPAPER AND FEED TH E.M TO THE FROG. 13. HOW DO I GET THE K EY FROM THE GOBLIN? 1. HA VE YOU TRIED TALKING TO THE GOBLIN? 2. IF YOU HE LP THE FROG HE WILL HELP YOU. 3. T HE FROG WILL TE LL YO U W HAT TO SAY TO THE GOBLIN. 14. WH O DS I GIVE THE ONYX SNAKE TO ? 1. LO OK FOR SIGNS OF A SNAKE CULT. 2. PAY ATTENTION TO WHAT THE WATCHMAN SAYS. 3. CAUGHT YOU LOOKING AT THE ANSWERS AGCIN. 15 . WHAT IS THE KEY USED FOR? 1. THIS QUESTION GRATES ON OUR NERVES! 2. USE IT TO UNLOCK SOMETHING ABOVE GROUND. 3. USE IT IN THE CEMETERY. 16. WHERE IS THE ELIXIR? 1. HAVE YOU VISITED THE CEMETERY? 2. DID YOU HAVE A MOVING EXPERIENCE THERE? 3. GET THE KEY FROM THE GOBLIN UNLOCK THE GRATE AND GO GRATE 17 . WHAT IS THE BROOM USED FOR? 1. YOU DO NOT SWEEP WITH IT. 2. FASTEN YOUR SEAT BELT. 3. GET THE BROOM AND RIDE IT. 18. WHAT IS THE BREAD FOR? 1. YOU COULD MAKE A SANDWICH. 2. HOLD THE MAYO AND I WOULD LIKE A CHOCOLATE SHAKE WITH THAT. 3. JUST KIDDING. YOU DON'T NEED IT FOR ANYTHING. 19. HOW DO I GET INTO THE INNER CHAMBER OF THE TEMPLE? 1. BRING AN OFFERING. . 2. YOU MUST PROVE THqT YOU ARE WORTHY TO GO . 3. YOU SHOULD BE ASH.AMED . THERE vy(3 NO TEMPLE. 20 . HOW DO I READ THE BOOK? 1. YOU CAN'T TAKE IT WITH YOU! 2. HOW DO YOU READ A BOOK? 3. READ THE BOOK BUT DO NOT TRY TO TAKE IT . 21. HOW DO I GET OUT OF THE CAVE? 1. THIS IS NO LIBRARY. 2. GO AHEAD AND GET A LITTLE GREEDY. 3. GET THE BOOK. 22 HOW DO I GET INTO THE TRAP DOOR NDER THE RUG? 1. ROLL UP THE RUG AND TAKE IT WITH YOU. YOU WILL NEED IT LATER. 2. YOU NEED TO HAMMER AWAY TO FIND THE SOLUTION. 3. AH HA. YOU FELL INTO OUR TRAP PEEKING AT THE ANSWERS AGAIN. 23 . I CAN'T OPEN THE DOOR IN THE CAVE. 1. HAVE YOU FOUND EVERYTHING IN THE CABIN? 2. OH DEAR. LET GET RIGHT TO THE POINT. THIS PART IS BOTH HARD AND SMOOTH . 3. PULL ANTLERS. THEN GET THE CLOAK AND SEARCH IT . 24 . HOW DO I GET OUT OF THE ROOM BY THE CAVE? 1. FOLLOW NO PARTICULAR DIRECTION. 2. HOW DID YOU GET INTO THE ROOM? 3. SIMPLY GO DOOR. 25. HOW DO I RESCUE WHAT IS IN THE STATUE? 1. SUMMON ALL OF YOUR MAGIAAL POWERS. 2. FOLLOW THE DIRECTIONS IN THE CRYSTAL BALL. 3. WEAR THE CLOAK WEAR THE RING THEN WAVE THE RING. 26. HOW DO I PLAY THE HARPSICHORD? 1. LOOK FOR A WISE TEAAHER 2. BUY SHEET MUSIC AT THE STORE. 3. FACE THE MUSIC. WE CAUGHT YOU LOOKING AGAIN . 27 . WHAT DO I DO AFTER FREEING WHAT IS IN THE STATUE? 1. GOOD THINGS COME TO THOSE WHO WAIT. 2. STAY IN THE SAME GAME YOU ARE IN NOW. 3. SOONER OR LATER YOU WILL SEE AN OMEN. 28 . WHAT DO I DO AFTER SEEING THE SHOOTING STAR? 1. THE ANSWER SHOULD BE VERY CLEAR TO YOU. 2. THINK OF YOURSELF ON A PEDESTAL. 3. GO BACK TO THE FIELD WHERE THE STATUE WAS. 29. WHAT IS THE STRANGE ALIEN GIFT USED FOR? 1. IT HELPS TO GET REAL PUSHY. 2. YOU ARE GOING TO BLAST THIS CASE RIGHT OPEN. 3. PUSH THE BUTTON AT THE SARCOPHAGUS. 30. WHERE IS SABRINA? 1. HAVE YOU FOUND A CONTAINER LARGE ENOUGH TO HIDE A PERSON IN? 2. THE VAMPIRE WOULD HAVE WANTED TO KEEP HER CLOSE TO HIM. 3. CLIMB LADDER IN THE CASTLE AND MOVE THE VINES. 31. WHAT DO I DO WITH SABRINA? 1. FOLLOW DIRECTIONS THAT YOU READ IN THE BOOK IN THE AAVE. 2. TAKE HER HOME. 3. GET SABRINA THEN GO BOAT AND SAIL BOAT. 32 . HOW DO I MAKE THE BOAT MOVE? 1. WHAT KIND OF A BOAT IS IT? 2. YOU SHOULD HAVE AN IMPORTANT PASSENGER WITH YOU WHEN YOU SAIL THE BOAT. 3. YOU MUST HAVE SABRINA WITH YOU. *IF YOU HAVE THE NEW COMPREHEND VERSION OF *TRANSYLVANIA, THESE ARE ADDITIONAL HINTS. *QUESTION 1 - COFFIN QUESTION 2- CROWBAR QUESTION 3 - CROSS 1. HOW DO I OPENTHE COFFIN? 1. SOMETHING IS NEEDED TO LOOS EN THE NAILS. 2. PRY OPEN THE COFFIN WITH THE CROWBAR. 2. WHERE DO I FIND THE CROWBAR? . 1. GO TO THE PLACE WHERE THERE IS NO LIGHT. 2. THIS IS ONE PLACE WHERE IT PAYS TO GROPE AROUND IN THEDARK 3. GO INTO THE CELLAR BEHIND THE FRAME HOUSE. TOUCH THE WALL THEN TOUCH THE FLOOR. PICK UP THE BAR. 3, HOW DO I GET THE CROSS? 1. SING THE PRAISES OF ZIN. 2. DEERS APPRECIATE MUSIC TOO. 3. USE THE BUSINESS CARD THAT CAME IN THE PACKAGE, AND SOMMON THE WIZARD IN THE CABIN.