FATHER OF DARKNESS S. E. Roberts Central Solutions Spectrum 48 This is a surreal game, written with much imagination. There is as much to do as not to do. You play the role of a young King Arthur sent into the future to retrieve his sword from Hitler which he needs to become king in the past. Hence the future is at the beginning of the 1940's. In Part 1 go exploring through the subway, and if you are English, try to determine what the stops are from the protagonist's descriptions. In Part 2 there is a very long and difficult maze, which will require much time to map. All in all, an interesting game written with a sense of style and with an emphasis on hard work rather than intensive problem solving. Remember to heed the words of your teacher - take no weapons. You can type HELP, though there really isn't much help. You just see Art's bewilderment. Part 1: You are Art (young King Arthur) and need to find the sword of power. When the game starts, type YES. You find yourself in a dark cave. Go N, HELP, EXAMINE FLOOR, LOOK, FEEL, TAKE LAMP, LAMP ON (you see a door), EXAMINE DOOR, PUSH BAR, FOLLOW PEOPLE (you see a screen - you are in a movie theatre), LISTEN, HELP, EXAMINE BOX (green and white pattern, TAKE BOX, EXAMINE BOX, OPEN BOX (white sticks - cigarettes), LEAVE, S, E, N, N, TAKE GLOVE, EXAMINE GLOVE, N, S (a strange figure asks for his glove), GIVE GLOVE. The man asks you to follow him and will take you to the tunnels of the earth (subway system). You must travel through the caves to the hill of the Tower, You will begin at the circus where you must not dilly-dally and travel inside the moving worms until you discover the place of the Tower. In the cellars there is a gate. Go through it and examine everything carefully. Go N, (you are underground), NW, W, W, W, W, W, N, N, E, EXAMINE GIRL, TAKE PACKET, EXAMINE PACKET, OPEN PACKET (a loaded gun), E, E, E, E, SE, SE, E, S, LEAVE, E (ignore the spear and the shield and any other weapons you may find), DOWN, TAKE KEYS, SW, TAKE BAR, S, SE, W, W, EXAMINE MAN (he stops you), GIVE BOX, SW, N (you see a gate), EXAMINE GATE (old, rusty, heavy), UNLOCK GATE, USE BAR (you jam it open), W. Merlin tells you that you have the right things and to say Ago to Europe@ to start Part 2. You must carry no weapons when you face the Father of Darkness. When you arrive in Europe, you will need the word "Excalibur" before you can complete the task. Also, "Afree me" will be needed. Then he disappears. GO TO EUROPE. Part 2: There are hints and instructions given. Ask Art what he is thinking from time to time. A few things will help with the SS and the astrologers. Members of the resistance will be helpful, but.... You must get to Eagle's Nest. You find yourself in a hovel, which feels like home. THINK, HELP (no weapons), TAKE WINE, N, E, TAKE SPADE, W, W (you see a stable), S, HELP, DIG, TAKE EAGLE, WEAR EAGLE, DROP SPADE, N, ENTER STABLE, LAMP ON, EXAMINE CORPSE, TAKE STRIP, EXAMINE STRIP (looks like a scabbard), LEAVE, OFF LAMP, E, S, UP, EXAMINE BED, LOOK UNDER BED, MOVE BED, TAKE CARD, EXAMINE CARD (it has your picture on it), DOWN, N, E, S (ignore the knife), S, EXAMINE STREAM (dangerous), W, EXAMINE STREAM (seven-feet wide), JUMP STREAM, THINK (go east). Go E, NE, NE (ignore the axe), S, E, TAKE STICK, S, S, W, NW, E. (The eagle protects you), ENTER BUILDING (you see the girl who gave you the gun. She wants it). GIVE GUN, (she wants the password), EXCALIBUR (you find yourself in a van), HIDE. The girl tells you it's a long way across France to the border. Go N, N (you leave the van), TAKE RUSTY KEY, E (you have to go across the fence), E, FREE ME (you cross the border). Here follows one of the most complex mazes I have ever seen. If you like mazes explore it. If not... Go NE, NW (ignore the bell), N, NW, DROP LAMP, TAKE ROPE, WEAR ROPE, TAKE LAMP, E, S, S, E, E (there is a hint of trees), NE (you see a box), EXAMINE BOX, HELP (Merlin's box), DROP LAMP, TAKE BOX, OPEN BOX (you see a gold key, while the box falls into a crevice), TAKE KEY, TAKE LAMP, S, E, N, UP, N, N (you are in front of a cave), N, ON LAMP, E, SE, OFF LAMP, HELP (do you have everything?), DOWN, DOWN, DOWN, E, EXAMINE GUARD, GIVE WINE (the guard falls asleep), E, UP (you are in the Eagle's Nest), E, UP (ignore the whip - it is a weapon), E, UP, USE STICK (the dogs disappear), DROP STICK, TIE ROPE, E, N, W, N (ignore the poison). Go W, EXAMINE ROOM (you see a mirror and a box-like thing), OPEN BOX, ON LAMP, ENTER WARDROBE (you fall downwards into a dark room), USE STRIP (the casket shatters and you see Excalibur), TAKE EXCALIBUR, KILL ASTROLOGISTS, KILL HITLER (you can't), E, E, E, S, S, W, OFF LAMP, DROP KEY, TAKE STICK, DOWN, UP, UP (you are at the base of a cliff), W, SW, W, S. Merlin calls you. You are finished with 130 %. Terri Sheehan 2004-08-17 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com