THE KEEPER G.F. Spectrum 48 There are some random elements in this game so if you do not succeed with a command, wait or walk around. You meet the minstrel randomly. His hints include: "to cross the bridge, you must first cross the river" "to gain your wealth you must seek a craft" You are Drake, a mute servant of Morantil. The keeper has your princess and the sceptre of life. It is believed that Lord Glengorm had his hand on the sceptre when he died. Your task is to find the sceptre, rescue the princess and return both to their rightful places. Your dog Tag may help you. INVENTORY (you have nothing but the dog), NE, TAKE ROPE, NW, W, W, S (no dogs allowed), N, E, TIE DOG, TO STOCKS, W, S, W, TAKE SPADE, E, N, E, UNTIE DOG, E, SW, DIG (you create a tunnel), DROP SPADE, E, TAKE ARMOUR, E, NE, W, W, W, WEAR ARMOUR, N, E, TAKE RICE, W, S, WAIT (the minstrel says "to gain your wealth you must seek a craft"), E, REMOVE ARMOUR, E, E, SE, SW, S, E, READ WRITING (in memory of Merlin; travel deep into darkness to fill your cup, so you may vanquish the keeper of death. Be wary of me, for tis the rising of the bones that will keep death from my door), W, S, W, UP, TAKE KEY, N, SE, E, E, S, UP, UP, E, SW, EXAMINE ARMY. When you are asked for food, GIVE RICE (the army now follows you). Go NE, WEAR ARMOUR, DOWN, NW, SW, SE, WAIT (Hood's army fights and you can now enter the castle), REMOVE ARMOUR, N, TAKE SWORD, S, NW, W, W, S, S, S, CUT ROPE, S, TAKE BOAT, N, SW, SE, S, TAKE CHALICE, N, NE, NW, N, N, N, DROP CHALICE, DROP ARMOUR, E, S, UP, UP, S, CROSS RIVER, SE, SW, N, TAKE SILVER, TAKE GOLD, S, NW, NE, CROSS RIVER, NW, DOWN, DOWN, N, W, DROP BOAT, DROP SWORD, TAKE ARMOUR, TAKE CHALICE, N, N, NE, NW, W, W, S, S, W. The blacksmith shows you his medallion and wants some silver. GIVE SILVER, TAKE LAMP, WEAR ARMOUR, TAKE CAN, E, N, N, E, S, S, S, S, S, S, CROSS BRIDGE, GIVE GOLD, S, REMOVE ARMOUR. Go S, W, W, N, E, W, E, FILL CHALICE, S, S, S, E, S, S, WEAR ARMOUR (it's rusty), OIL ARMOUR, WEAR ARMOUR, S, THROW CHALICE, TAKE BONES, S, E (you see the tomb), UNLOCK DOOR, DOWN, TAKE SCEPTRE, DROP KEY, UP, REMOVE ARMOUR, S, SE, W, WAIT (Tag digs a hole), WEAR ARMOUR, W (you see Fendragon with a pike), GRAB PIKE (you may need to do this several times), THROW PIKE (you may also need to do this several times. You kill Fendragon and free the princess), REMOVE ARMOUR, DROP ARMOUR, TAKE PRINCESS, N, SW, N, E, E, NE, S, THROW BONES. You are finished. Terri Sheehan 2004-09-19 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com