THE JEWELS OF HONOUR Fantasy League Spectrum 48 This is a most unsatisfactory game. Despite its descriptions, there is little to examine in the locations, it is full of grammatical errors, lots of "dead" locations, and several illogical deductions. The parser is limited and the vocabulary sometimes unusual. There are also many unnecessary objects (some you would expect to be necessary but are not). Apparently there are objects in the game that I have not found, though the game can be solved without them. In Part 2, you find that you are carrying things that you did not pick up. You cannot drop the rope, even though you did not take it in Part 1. Your objective is to get four jewels. Part 1: INVENTORY (you have a herb), EXAMINE HERB, TASTE HERB (bitter), EXAMINE GUARD (he holds a sword with a red jewel), EXAMINE JEWEL, N (you must prove yourself - all of this is a red herring), DICTIONARY (helpful verbs), E, WAIT (an old man appears and tells you to keep to the path), IN FOREST (the trees part), GO PATH, WAIT (the hermit wants something), GIVE HERB (he gives you a bottle and leads you to a dell), EXAMINE BOTTLE (fresh water), N, W, EXAMINE HUT (could prove fatal), W, LIFT ROPE, CLIMB IN BOAT, EXAMINE BOAT (you see two holes and a tarp), LIFT TARP, TAKE OARS, INSERT OARS, ROW BOAT (you cross the lake), IN, EXAMINE GRASS, LIFT UP, TAKE JEWEL, EXAMINE JEWEL (one of the jewels of honour), OUT. Go E, N, W, EXAMINE TRAIL, GO TRAIL, IN, EXAMINE FIRE (you see a sword), EXAMINE INSCRIPTION (you see a lever), PULL LEVER (you turn a troll into stone), TAKE SWORD (fire is too hot), EXTINGUISH FIRE, TAKE SWORD, EXAMINE SWORD (made by elves), OUT, GO PATH (ignore the rope), DOWN, W, TAKE HELMET, WEAR HELMET, N, DOWN, EXAMINE BACKPACK, INVENTORY (you now have a jewel), EXAMINE JEWEL, UP, S, E, EXAMINE RIVER (passable), CROSS RIVER, TAKE POLE, N, N (ignore the hook), W, IN, EXAMINE MYSTIC (he wants something), GIVE POLE. You are given the password for part 2 - Aadventure@. Part 2: You need two more jewels. DROP HOOK, GIVE SWORD (you get a levitation spell), OUT, ADVENTURE, OUT, E, CAST LEVITATION (you are on the other side of the lake), N, E, N, N, LOOK BEHIND SHELF, TAKE LOAF, EAT LOAF, S, S, TAKE SPELL, EXAMINE SPELL (summoning spell), W, N, N, EXAMINE PLAQUE, BEND PLAQUE (you find a coin), TAKE COIN, EXAMINE COIN, DICTIONARY (helpful words), E, IN, E, TAKE MATCH, W, OUT, W, S, S, W, LIFT BOULDER (too heavy), GIVE COIN, GYPSY LIFT, TAKE DAGGER, EXAMINE DAGGER, S, EXAMINE DEVICE (there is a jewel on it), EXAMINE JEWEL (it's stuck), WAIT, TAKE JEWEL, EXAMINE JEWEL (jewel of honour). Go N, E, N, W, N (you see a troll), JUMP OVER, UP OUT, E, S (ignore the bottle, unless you want to take a drink), N, E, W, N, WEAR HELMET, IN CAR, TAKE PICK, HIT ROCK, PULL JEWEL, TAKE JEWEL, EXAMINE JEWEL (jewel of honour), DROP PICK, CAST SUMMONING, EXAMINE FATHER, FATHER HELP (he transports you into a pit), GO PATH, W, S, E, EXAMINE CARAVAN, IN, EXAMINE CHEST, OPEN CHEST (I think you need the dagger), EXAMINE CHEST (blankets), LIGHT MATCH, DROP LIGHTED MATCH (the chest bursts into flames – you'd think you need the whiskey but you don't), REDESCRIBE, TAKE BAG, OUT, PUT JEWELS IN BAG, S (you see the King), WAIT, GIVE BAG. You are finished. Terri Sheehan 2004-09-15 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com