Enter at Your Own Risk written by Stephen Flint and published by Teenware for the ZX Spectrum Overview: This appears to have originally been intended as a two-part adventure, though I have not been able to track down the second instalment. Your aim is to find a portal that will take you to the land of Kalteresh where you must find and destroy the warlock Salamor. The game has been written using PAW and try typing 'help' (though ignore the reference to the toilet since the programmer forgot to implement death by chain-pulling) and 'vocab'. Walkthrough: W, S, x window, S, W x 2, get crowbar, x rack, E x 3, x birdbath, E, N, W, S (into the cottage). E, x settee, x cabinet, W x 2, x door, x toys, x poster, E, S, x table, open drawer (locked), E, x cooker, W x 2, x grille, open grille with crowbar, get key, E, unlock drawer with key, get ring, x ring, save game, wear ring, restore game. Up, x cupboard, E, x alcove, x bowl, put ring in bowl, W x 2, x curtains, x bed, x floor, E, D, N, W, open door (already open), W. X window, W, S, W, x pond, swim in pond, NE, N, W, N x 2, E, x log, get pouch, x pouch, look in pouch (3 gold pieces), S x 2, E, N x 2 (to the village). Enter green tent, x merchant, x sign, buy knife. You can try conversing with the merchant, but he is not particularly informative. Try say to merchant "tell me about Shaza" or "tell me about wizard". Leave tent, enter red tent, x Shaza, x ball, using the "tell me about" format you can ask her about herself, the wizard, Salamor and her father. Pay shaza (you see yourself holding a yellow flower). Enter blue tent, x wizard, x sign, ask wizard for "help", ask wizard about "Salamor", leave tent. N, enter inn, x sign, ask barman for "help", leave inn, N, E, x sign, ask herbalist for "help" (note the reference to a flower called Slafnic). West, N x 3 (the keeper asks a riddle), say to keeper "harpy", drop crowbar, get rock, throw rock across river, N, get rock, N x 3, E, x gardener, give rock to gardener, ask gardener about "yellow flower", get yellow flower, x yellow flower, W, N, W, x well, drop key, cut vine with dagger, get vine. W, S x 2, W, Up, x cliff, throw vine at rock, Up, ask hermit for "help", W (you need the sign), D x 2, E, S x 3, give flower to herbalist (and receive an egg in return), get egg. W x 3, throw egg at fire, x bandits, get box, E x 2, N x 4, W, Up x 2, throw box off cliff, D x 2, get book, x book, E, S x 5, enter blue tent, give book to wizard, x feather. Leave tent, N x 6, W, Up x 2, wear feather, W, ask hermit for "help", N x 2 - end of the first part (password = kill Salamor). A Wibble and Blim production for The Classic Adventure Solution Archive. ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com