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Stolen Lamp, The (Stolen_Lamp.txt)

Full Solution for Stolen Lamp (full points)
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In this small neat adventure, you have been tasked by the Emperor to recover his
lost lamp. Starting off in the town with only a hand grenade and coin, how can you
do this enormas task?

You start in the Road of Silence, first thing, visit the Emperor to the E, he tells
you to recover the Lamp, go back W. We need something to get out of this town. So
go S, W, S and we find ourselves in the carpetmakers shop. BUY CARPET but don't
take it yet. DROP GRENADE (why we do this will be revealed soon!)

Go N, W, N, W and we find ourselves in the Blue Lizard with a shifty looking
character and a message. Read the message, this will give you the magic word. Note
this word will change between loads of the game, and if you use the wrong one it's
a bit nasty...

Go back E and you'll discover that shifty person has nicked all your stuff. Good
job you weren't carrying anything isn't it! Go back to your equipment (S, E, S) and
GET CARPET, GET GRENADE and then go N and SAY the word on the message.

Wow! It was a flying carpet, we are now floating above the town. Go N and D to the 
desert. GET SLEDGEHAMMER and SAY the magic word to fly again. Go S, S, E and D and
we find ourselves outside the Vizier's Palace. GET DIAMOND and N (ignore the camel
he is a red herring, erm... sort of!)

We're in the palace! Go E and we find ourselves over a pit of boiling oil with
a living statue blocking us from moving on. Try THUMP STATUE to knock the statue
over into the pit, the continue E. We find ourselves in a corridor, GET HERRING
(the Screwdriver is the real red herring in this room!) and go E to the library.

GET GOLD and go N, this takes us to a small room with a deep pit. If you save the
game here and descend into the pit you'll find those spikes are very much rubber.
But I wouldn't advise you to as there is no way back from the pit and the catacombs
beneath!

Instead return to the entrance hall (W, W, W) and go N, GET BRACELET and go E,
continue E and we find we're in the Vizier's chambers. The Vizier isn't a nice man,
but we should have some time, so GET RUBY and W. Phew escaped! Go W again to get
back to the entrance hall.

Before I go on, a little bit about the Pillar and the Column in the entrance hall.
If you SMASH open one of these you will find an object in each - a sword and a 
keybox resp. Note: you can't get both of these objects (structural damage and all!)
The Sword is damn useful, but means you can't get past a locked door later!

But with the keybox you can't kill the guard (in the next room) or can you? Let's
see, SMASH COLUMN and GET BOX, go N and we find the guard. Hold on what did we
have from the beginning? The Grenade! Useful, especially as we can't OPEN BOX,
the grenade might do this for us! PULL PIN, DROP BOX, DROP GRENADE and S.

We've got to kill about two turns before the grenade goes off, so do an INVENTORY
twice. Boom! the grenade goes off! Go N and you'll see that the Guard has gone -
furthermore the grenade has opened the box and we can see a key. GET KEY and DROP
CARPET. Go E to a corridor with some moths (now can you see why we dropped the
carpet?)

Continue E to a Dark Room with a Door. GET SILVER and ignoring the door for the
moment go E. We find the enchantress doing a dance of the 7 veils. Now this might
be very altrusic on her part, but face it, has anything else in this adventure
been?

We need to distract her from dancing, so DROP SILVER (any of the treasures will
do!) and SMASH ENCHANTRESS. GET SILVER and go N to the bathing room, GET NECKLACE
and N and GET MIRROR. Return to the Dark Room (S, S, W)

It's time to go through the door, so OPEN DOOR and go N and we find outselves in
the Treasure Vault. Continue N and GET PEARLS. Go back S and W. GET RING, we can
open the crate by SMASH CRATE but the contents are a bit too large to carry! So
carry on W.

Eek! A tiger, fortunately it is fish eating, so DROP HERRING and the tiger chokes
to death, phew! GET EMERALD and N to find the lamp. Huzzah! GET LAMP. Now we need
to get back to the palace Go back to the entrance hall (don't forget to pick up
the carpet on the way!) (S, E, E, S, W, W, GET CARPET, S, S, S)

SAY the magic word and we are flying. Go back to the town (W, N, D) and we find
outselves back in the Road of Silence. Before we return to the Emperor, we need
to pick up the last treasure. Go back to the Blue Lizard (S, W, W, N, W) and
SMASH PICKPOCKET. GET GOBLET and go back to the palace (E, S, E, E, N, E) and
to finish just SCORE.

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