STAR CRYSTAL Edward Beck This is a difficult game. There are few "examine objects" statements allowed so that you really do not know their use. While the instructions tell you to find the Star Crystal and return it, but there are other important things you must do. The limit of objects you can carry makes retracing of steps sometimes necessary. The use of particular verbs is sometimes quite arbitrary. Many clues are obscure. You begin on a sandy beach. INVENTORY (nothing), E, N, ENTER, EXAMINE BOTTLES (the hag tells you to leave them alone), HAG (she wants something beautiful), LEAVE, S, SE, E, S, SEARCH BUSHES (you see a path), FOLLOW PATH, ENTER, TAKE GAUNTLETS, WEAR GAUNTLETS, LEAVE, N, N, N, UP, TAKE ROPE, UP, E, TAKE POTION, E, N, E, E, N, THROW ROPE, CLIMB ROPE, W, ENTER, TAKE ROSE (the gauntlets protect you from the thorns), LEAVE, E, DOWN, SHAKE ROPE, TAKE ROPE, S, S, S, W, E, SE, S, E, E, ENTER, UP, TAKE WIRE, DOWN, KICK DOOR, DOWN, TAKE KEG, EXAMINE KEG (contains ale), UP, UP. DROP KEG, STAND ON KEG, TAKE MASK, EXAMINE MASK (through the darkness, a light is seen), DOWN, TAKE KEG, DOWN, LEAVE, W, DOWN, N, NW, DOWN, DOWN, S, W, NW, N, ENTER, GIVE ROSE. The hag becomes a beautiful woman. She gives you a bottle and tells you in order to cross the water you must find an ancient magic staff. LEAVE, S, SE, DRUG ALE, S, GIVE KEG (the giant falls asleep), SEARCH GIANT (you find boots), TAKE BOOTS, CROSS BRIDGE, UP, E, E, ENTER, READ INSCRIPTION (Within the ice there lies a key, from this stone an object free, a weapon with a blade of light, to aid who would the dark lord fight). Go W, DOWN, SW, SEARCH DWARF, TAKE COMPASS, SW, W, DROP BOOTS, ENTER, S, W, S, TAKE LAMP, N, E, OPEN DOOR, E, DROP LAMP, TAKE BEARSKIN, WEAR BEARSKIN, TAKE LAMP, EXAMINE BARREL (it contains oil), W, N, LEAVE, LIGHT LAMP, ENTER, S, W, W, TIE ROPE, LOWER ROPE, E, E, E, WAIT, WAIT, FILL LAMP, W, N, LEAVE, LIGHT LAMP, ENTER, S, W, W, DOWN, S, W, THROW BOTTLE (the ice melts), TAKE STAFF, E, N, UP, EXAMINE STAFF (carved letters say SAWD), E, E, N, LEAVE, REMOVE BEARSKIN, DROP BEARSKIN, TAKE BOOTS, NE. You see a troll with a necklace of bones. DROP LAMP, NE, UP, W, UP, E, E, ENTER, PLACE STAFF IN HOLE (it starts to glow), SAWD, TAKE SWORD, TAKE STAFF, EXAMINE STAFF (letters say ROCZ), LEAVE, W, DOWN, SE, CROSS LOG (you see an orc), N, SHAKE LOG (the orc falls into the ravine), CROSS LOG, S, S, USE COMPASS, SW, ROCZ, WAVE STAFF (you see stepping stones), DROP COMPASS, CROSS STONES, S, SEARCH BUSHES, WEAR BOOTS, TAKE BAR, EXAMINE STAFF (the letters say LADR), LEVER GRID (it's stuck). You hear someone approaching. HIDE. You see a goblin patrol. WAIT, GRAB BUSHES. Your boots are pulled off and you see them eaten by a serpent), LEAVE, LEVER GRID (it moves), DROP BAR, ENTER DRAIN, W, W, TAKE JEWELS, E, LADR, WAVE STAFF, WAVE STAFF (a ladder appears), UP (the ladder disappears), OPEN DOOR, W (you hear someone coming), S, OPEN CHEST, HIDE (the chest is moved to another room and all is quiet), LEAVE, REMOVE GAUNTLETS, DROP GAUNTLETS, PICK LOCK, DROP WIRE, E, TAKE AXE, TAKE HAMMER, W, S, S, UP, UP, STRANGLE GUARD, OPEN DOOR, UP, DROP JEWELS, DOWN, W, S, SEARCH BED, TAKE RING, WEAR RING, OPEN DRAWER (you can't), USE AXE (you find a talisman), TAKE TALISMAN, WEAR TALISMAN (a goblin enters), THROW AXE (the goblin dies). EXAMINE TALISMAN (you see a symbol of a pentagram), N, EXAMINE STUDS, PUSH STUDS, N, TAKE BRASS KEY, S, E, TAKE TRIDENT, DOWN, DOWN, N, THROW TRIDENT, SEARCH, TAKE STEEL, DROP HAMMER, S, UP, UP, S, TAKE CLARION, N, DOWN, S, E, TAKE GOBLET, N, W, D, N, UP, ENTER, READ INSCRIPTION (beware a deadly silence), ENTER, BLOW CLARION, W, S, USE SWORD, S, FILL GOBLET, N, N, DOWN, MOVE SLAB (you can't), DRINK, MOVE SLAB, UP, S, S, FILL GOBLET, N, N, DOWN, ENTER, USE STEEL KEY, DROP STEEL KEY, TAKE BONE, LEAVE, UP, W, CRAWL (you go under the pendulum), THROW BONE, MOVE DRAPE, USE BRASS, DROP BRASS. CRAWL, EXAMINE FIRE, ENTER FIRE, TAKE CRYSTAL, ENTER FIRE, E, E, BLOW CLARION, E, E, DOWN, TAKE HAMMER, UP, ENTER, ENTER, BLOW CLARION, W, W, CRAWL, S, USE SWORD, ENTER PENTAGRAM, TAKE CUBE (it's too heavy), USE HAMMER, WEAR MASK (this allows you to take the ball and not be blinded, and also provides light), TAKE BALL, LEAVE, LEAVE, CRAWL, E, E, BLOW CLARION, E, DROP CLARION, DOWN, ENTER, W, N, W (THE Dark One emerges), THROW BALL (he disappears), S (a tentacled creature is after you), STAND STILL, RUB RING (you are let out), UP, E, DOWN, N, W, READ NOTICE . The blanks, filled in, say "charcoal good (?). Keep off."). TAKE CHARCOAL, E, S, E, S, TAKE BREAD, N, W, S (you see Algrim who attacks you), USE SWORD (he is cut in two), UP, UP, UP, OPEN DOOR (you can't yet), DRINK, WITH HAMMER, OPEN DOOR, DROP GOBLET, DROP HAMMER, TAKE JEWELS, W (you see a dragon tied to a winch), OFFER CHARCOAL, TURN WINCH (he is satisfied), RIDE DRAGON. He drops you off at the side of the lake. TAKE COMPASS, W, USE COMPASS, NE, CROSS LOG, N, NW (you see Orcs), W (the Orcs are getting closer), OFFER BREAD (the giant leaves), CROSS BRIDGE (the Orcs are almost on top), DROP JEWELS (the Orcs fight over them), N, NW, W, BOARD BOAT. You are finished. Terri Sheehan 2004-01-03 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com