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Hex (Hex_Legend.txt)

HEX: THE LEGEND OF VIANNA 
Solution (Acorn Electron Haven) 
 
HEX is a pseudo "real-time" adventure where you must wait around at 
certain locations at certain times. To advance time quickly, simply hit 
the <RETURN> key without input as it has the same effect as typing WAIT. 
 
From outside the Kingfisher Inn, go E then GO into the village STORE. GET 
the SACK of flour before LEAVEing then go E again and you will be outside 
a closed trinket shop. Hit <RETURN> about 25 times to hang about outside 
then GO SHOP when it opens. Inside the shop, EXAMINE the SHELF and 
EXAMINE the URN you find there. GET the CLOD of earth only. Taking the 
other items will result in a beating from the locals. 
 
LEAVE the SHOP and go W, W, S and S to a gateway. GO through the GATE to 
the grounds of the parsonage and keep LOOKing (Key L then <RETURN>) until 
the parson gets tired of looking at you (after about twenty such inputs). 
Go W and LISTEN to soak up the atmosphere. GET the TROWEL and go E, N, N, 
N, E, E and D onto the pebbled beach. WASH the CLOD in the seawater to 
reveal a ring. Now go E. 
 
GO onto the revealed TOMBOLO off the shore and follow the path N, U and N 
to the old house. RING the BELL and a man will appear. TALK to the MAN 
and, on seeing the ring, he will invite you inside. ENTER and CHOOSE a 
tarot CARD as requested. You will be told what to do next. 
 
LEAVE and head S, D, S, D, W, U, W and W. ENTER the INN and READ the 
PLAQUE chronicling the legend of Vianna. Now LEAVE and keep LOOKing (L) 
until darkness falls and a lit lantern is placed before you. GET the 
LANTERN then go S, W, W and W. You can now GO into the COTTAGE you passed 
earlier. TALK to the MAN inside and he will introduce himself as Baines, 
whom you have been told to seek. SAY TREGARETH sent you and you will have 
access to the whole of his possessions. 
 
GET the COMPASS before LEAVEing then follow the road W, W and W. Lots of 
eerie things will be happening around you as you do. Go S into a dense 
mist and wander W and S through it onto the crest of a hill. Go D and D 
again into a combe dominated by a large manor house. GO into the MANOR 
courtyard (which belongs to the parson you saw earlier) and LIFT the 
WINDOW. 
 
GO through the WINDOW into a library and walk E and E through the house 
into the study. EMPTY the SACK of flour then retreat W. Hang around by 
hitting <RETURN> until you hear movement within the study. Go E to 
investigate and you will find the room empty. EXAMINE the FOOTPRINTS on 
the floor and EXAMINE the CORNER they lead to. The inspection reveals a 
loose tile. MOVE the TILE and PULL the ROPE to reveal an opening to a 
secret passage. 
 
GO OPENING and then go N. EXAMINE the FLOOR and LIFT the TRAPDOOR. By 
going D, E, E and N, you can return to the churchyard by this new route. 
Now the crypt will be open so GO into the CRYPT and GO along the TUNNEL 
littered with keys. Go N and E past the clump of trees to the shore. DIG 
here with the trowel and OPEN the wooden CHEST you unearth. 
 
GET and LIGHT the FLARE to expose the smugglers' operations and then 
return W. GO into the CLUMP of trees. In amongst them you can GET a white 
HORSE and should RIDE the HORSE. Ride S, E and S to Snake Lane where it 
will throw you off. Walk S and you will be faced by a short man with a 
gun. EXAMINE the MAN to reveal the real secret of Vianna but do not try 
to escape else he will shoot. Hit <RETURN> until Tregareth attacks him 
from behind. Both men will plunge over the cliff edge. 
 
Hit <RETURN> three more times and the church bell will toll. Go E, S and 
S then ENTER the lychGATE. Go W and GO onto the church PORCH. TALK to the 
PARSON in the church and he will ask you to return to the Inn where the 
adventure started. LEAVE and go E, GO GATE, N, N and E. You will then see 
a Kingfisher proving both that the legend may have been true and that you 
have completed the adventure.

Solution gratefully borrowed from Chris Richardson’s www.8bs.com

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