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Giants (Giants.txt)

GIANTS
by Edward Beck

This is an interesting game, though you are not quite sure what it is you are supposed to 
do. You are small and everything is giant around you. With time, you learn that you are 
a father and you have a son, whom you need to get to help you. The purpose 
becomes also becomes clear. You need some serum to return to your original size. 
Because you cannot do so on your own, you need to get a message through to your 
son. You are threatened by many large objects and animals. This is one of the few 
games in which EXAMINE is not a frequently used verb. Some of the vocabulary is a bit 
obscure and it cannot be easily inferred what you are to do (e.g. when you see a 
window, you are to know that you need to ENTER HOUSE). Also, the exits are not marked 
and you spend a lot of time trying various directions. However, the descriptions of your 
son's playthings and other things seen from the point of view of a tiny person, are cute.

Go E, S, GET SUGAR (ignore the salt), W, S, S, E, N, HIDE, GET FLY, S, W, W, W, GET SEED, S, 
E, S, E (you see ants), THROW SUGAR, DOWN, W, LAUNCH WALNUT, BOARD WALNUT 
(you see a frog), FEED FROG, E, E, (ignore the straw), W, CLIMB ROCK, W, W, S, S, GET 
BEAD, E, UP, UP, DOWN, S, DOWN, E, S (you see a gnome fishing), CLIMB GNOME, 
REMOVE LINE, DOWN, S, W, S, W, W, S, E, UP, THROW SEED (the kitten plays with the bird), 
DOWN, W, W, E, N, E, S, HIDE, S, GET PIN, N, HIDE, N, W, S, W, W, S, E, UP, S, CLIMB ROSE, 
UP (see greenfly), W, W, LEAP, ENTER HOLE, BREAK WEB (ladybird flies away), N (you see 
a spider), THROW BEAD (you stun the spider), LEAP, E, E (ladybird has eaten the 
greenfly), UP, ENTER HOUSE, W, ATTACH HOOK, DOWN, E, S, SEARCH WAGON, GET 
ROPE, S, E, ENTER FARM, SEARCH FARM, GET LANCE, LEAVE FARM, W, W, THRU (you kill 
the earwig – THROW LANCE does not work), TIE ROPE, LOWER ROPE, DOWN, TIE THREAD, 
PUSH REEL, DOWN, S, E, S, GET HESS, E, MOVE PAPER (you see a hole), ENTER HOLE (you 
see a button), W (you see a mousetrap), E, ROLL BUTTON, ROLL BUTTON (you spring the 
trap), LEAVE CAVITY (you are on the trap), W, S, S (you see a flex – I gather this is a term 
for the flexible coil of a telephone), TIE HESS, THROW PIN, CLIMB HESS, GET HESS, CLIMB 
FLEX, SECURE PIN, LOWER HESS, SWING (you see the serum and feather), EXAMINE 
BOTTLE (it's too big for you), GET FEATHER, GRAB HESS, UP, GET HESS, DOWN, JUMP, N, W, 
W, S, THROW PIN, GET PIN, THROW PIN, GET PIN, THROW PIN (third time lucky!), CLIMB 
HESS, DOWN, ENTER GATE, TURN WINCH, TURN WINCH, TURN WINCH (again, third time 
lucky), LEAVE GATE, ENTER BUILDING, GET TOOTHPICK (a spider prevents you from 
leaving), THROW LANCE, LEAVE BUILDING, LEAVE, N, W, S, BOARD ENGINE, EXTEND 
LADDER, CLIMB LADDER, CLIMB FLEX (you are now on the desk), W, UP (you are now on 
the keyboard), LEVER, TYPE MESSAGE (you now have to find a place of safety from the 
cats), DOWN, E, DOWN, DOWN, DOWN, E, ENTER, ENTER BUILDING. That's it. Your sone 
goes straight for the computer and arranges your restoration.

Terri Sheehan
2002-08-15

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