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Four Symbols, The (Four_Symbols.txt)

FOUR SYMBOLS
written by "The Grue"
FSF Adventures

This is a brooding, macabre story with detailed sinister ambience and 
descriptions, a not-happy ending, and a rather one-sided view of 
humanity. It sets out to explore evil and does it quite well. The 
puzzles are challenging, not in figuring out what to do, but in how to 
do it.

The game uses a multi-word parser, so prepositions, such as "under", 
"behind", "at", "in" are needed. You get points for doing actions that

are not really necessary to complete the game. There are also many 
objects you can collect that are not necessary to finish the game and 
some which cause you to die if you use them. For example, try using 
the pole at the moat (VAULT POLE). You need certain objects from Part 
1 in Part 2.

N.B. This walkthrough will get you 490 points out of 500.

Part 1:
You start outside your home. Go S, GET PEG, N, NW, EXAMINE POND (see 
wood, but you can't get it yet), NE, GET ROCK, EXAMINE VILLAGERS, 
(notice the cat), SW, THROW ROCK IN POND, SW, S, S, EXAMINE CASKET, 
OPEN CASKET (it once held four objects which you must find), N, N, NE, 
NW, W, OPEN WINDOW, JAM WINDOW, CLIMB IN WINDOW, GET CHEESE, PUT 
CHEESE IN POCKET, CLIMB OUT (you are grabbed by the villagers and 
accused of witchcraft). When asked if the black cat is yours, SAY 
"NO".  You are scapegoated for the village's misery, and subjected to 
dunking. When the Elder looks for a volunteer, VOLUNTEER, and your 
quest begins.

You find yourself on the outskirts of a village. Go NE, GET STONES, 
EXAMINE STONES, SE, READ SIGN, E, E, N, GET BOX, PUT STONES IN BOX, W, 
GET BRICK, GET COFFIN, E, N, EXAMINE MACHINE, HIT MACHINE, GET TICKET, 
EXAM TICKET, S, S, DROP BRICK, E (you see robbers- you see one of them 
has a bronze coin), SHAKE BOX (the robbers wander away and one of them 
trips over the brick), W, GET COIN, N, N, E, EXAMINE GUARD, GIVE 
TICKET, DROP COFFIN, OPEN LID (you go inside the coffin and the lid 
closes), WAIT, WAIT (you feel movement and hear noises). When all is 
quiet, OPEN LID.

You find yourself outside a cemetery. Go E, E, S, EXAMINE CORPSE (you 
notice a silver coin on one eye), PUT COIN ON EYE (mouth opens), LOOK 
IN MOUTH, GET EMERALD, TAKE COINS, N (no need to wander in the 
cemetery), W, N, EXAMINE BENCH, EXAMINE VAT. Walk around until you are 
captured by the guard and deposited back on Platform 1.

Go W, S, S, S, EXAMINE BUCKET, PUT SILVER COIN IN BUCKET (this allows 
you to cross the bridge), S, S, SE, S, S, E (ignore the pole), SE, SE, 
W, PULL ROPE (you can't), E, SW, S, EXAMINE ARBALEST (you need a rope 
to make it work), CLIMB SPOON (ignore the lever for now), GET MATCHES, 
DOWN, S, SE, SE, SE, EXAMINE BOARD, LOOK BEHIND BOARD (you find a 
staff), DROP STAFF, S, EXAMINE PILE (Fidget emerges and gives you a 
leaflet), READ LEAFLET, EXAMINE MATCHES, LIGHT MATCH, GIVE MATCHES 
(you get a red stick and a blue stick), INVENTORY, EXAMINE RED STICK, 
EXAMINE BLUE STICK, N, SE, FEEL UNDER TENT, INVENTORY (you have an 
egg), EXAMINE EGG (oval), S, DIG (you get a sword), EXAMINE SWORD 
(it's blunt), N, NW, GET STAFF, NW, NW, NW, N, N, NE, W, SHARPEN 
SWORD, CUT ROPE, GET ROPE, EXAMINE BOULDER, EXAMINE SLOT, PUT SWORD IN 
SLOT, PULL SWORD (you can't), EXAMINE DIAL (you see numbers from 1 to 
100).

Go E, NW, NW, S, W (you can't get in), RUB RED STICK, READ WORD (hint 
that it's a boomerang), THROW RED STICK (it lands in the copse), SAY 
BRANGEMOO (you are transported into the copse), EXAMINE TREE, CLIMB 
TREE, EXAMINE NEST, LOOK IN NEST, GET DIAMOND FROM NEST, EXAMINE 
DIAMOND (oval), PUT EGG IN NEST (otherwise the bird will eventually 
kill you), LOOK DOWN (you see the stumps form a number – it's 
different for every game. Remember it). Go DOWN, GET RED STICK, THROW 
RED STICK, SAY BRANGEMOO, GET RED STICK. Depending on where the copse 
is (N, S, E, or W of your current position), return to the boulder. E, 
SE, SE, W, TURN DIAL, TURN POINTER TO (the number given), E, SW, S, 
FIX ARBALEST, EXAMINE ARBALEST, CLIMB SPOON, PULL LEVER (you fly into 
the castle and that is the end of part 1. Save your game to load it in 
Part 2.  (250 points)

Part 2:
You are on the green. Go S, S, E, SE, DOWN, W, PUT PEG ON NOSE, N, 
EXAMINE BLOCK, GET SWISS ROLL, UNROLL ROLL (you get a key), S, W, S, 
EXAMINE WALL, READ GRAFFITI, GET TWIGS, N, NW, E, EXAMINE DESK, 
EXAMINE BOOK, BLOW DUST, READ BOOK [you get two spells – DISPOZ 
(destroys evil) and FLITOZ – (power of elevation)]. Go W, N, E, 
EXAMINE SMALL BALL, EXAMINE MEDIUM BALL, EXAMINE LARGE BALL.  This is 
an intriguing puzzle, you need to pick up a ball and drop it before 
you can pick up another). GET SMALL BALL, DROP SMALL BALL, GET MEDIUM 
BALL, W, S, SE, E, E, UP, NW, W, W, SW, UP, W, EXAMINE ARMOUR, PUSH 
ARMOUR, GET GAUNTLET, WEAR GAUNTLET, E, D, NE, E, E, SE, UP, EXAMINE 
DOOR (locked and closed), UNLOCK DOOR.

Go N, N (ignore the cauldron), EXAMINE LECTERN, EXAM MANUSCRIPT, READ 
MANUSCRIPT, LOOK UNDER LECTERN (you get a string), DOWN, DOWN, W, N 
(room with cobwebs), MAKE BROOM, S, READ PLAQUE, W, EXAMINE PEDESTAL, 
EXAMINE ONYX, GET ONYX, EXAMINE ONYX, E, (Krepkit blocks your way), 
CAST DISPOZ AT KREPKIT (he dissipates, but gives you an ominous 
prediction), E, E, UP, UP, S, S, DOWN, NW, W, N, EXAMINE GULLY (you 
see the mouse to the north), BOWL MEDIUM BALL (you hear a shriek then 
quiet), N, N, REMOVE GAUNTLET(your hand feels funny), INVENTORY (you 
see you are wearing a glove), GET MOUSE, N, W, NW, UP, W, EXAMINE 
TABLE, EXAMINE HOLE, EXAMINE MAZE.

GET CHEESE FROM POCKET, FEED MOUSE, PUT MOUSE IN HOLE, WAIT (a ruby 
pops out), GET RUBY, EXAMINE RUBY, E, D, SE, S, S, E, E, SE, UP, N, E, 
READ PLAQUE, CAST FLITOZ AT BROOMSTICK (you find yourself on the path 
to the bridge). 

GET ALL (though just the 4 symbols and coin are needed),  NW (you see 
the bucket again), PUT COIN IN BUCKET, N, N, N, W, W, NW, SW, W, NW, 
EXAMINE SHOP, READ NOTICE (gone to church), SE, SW, S, EXAMINE 
VILLAGERS, S. The elder appears with the casket. GIVE DIAMOND, GIVE 
EMERALD, GIVE ONYX, GIVE RUBY. As you anticipate being greeted as a 
hero, you are not prepared to be asked if you used magic. If you SAY 
"YES", you are banished and die. So SAY "NO" (though that ending is 
not much better). You are burned at the stake, but have completed the 
game. (490 points).

Terri Sheehan
2002-08-10

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