Walkthrough for Rick Hanson (BBC Micro, Robico) By Jonathan Ormond W, In, Get recorder, Play recorder, (you get a message about what you have to do)Throw recorder, Out W, W, U, N, N, D, N, E, Get spanner, W, S, U, S, S, D, E, E, E N, Get Polish, (a strange man appears) S, W, W, W, U, N (use a neutral command such as Wait or Look until the wagon with the stone chippings is beneath you, then) Jump (you lose the strange man at this point), D, Attack Guard With Spanner (he slips out of the van), Out D, D, SE, S, SW, W, NW, N, W, W, W, Get Impi, W, S, W, Get Razor, E, E, E, E, S, W, W, W, W, S, In, Insert Impi, Play Bandit (you win 1 Quhut) W, Pay Bartender With Quhut, (he gives you a bottle of ale and lets you go upstairs), Drink Ale, U, U, U, N, N, N, N, Open Door E, E, Sleep (a letter is slipped under the door - even if you didn't close it!) Get Letter, Read Letter (it decodes to tell you to get The Twelve Apostles at the bookshop and also visit the church), W, N, Open Door W, W, Shave With Razor, E, S, S, S, S, S, D, D, D, E, Out, N, E, E, E, E, N, N, W, W, N (you are outside the church) In, W, S, S, Examine Frame (note the numbers - you need them later), E, S, E, U, NE, E, Cut Rope With Razor, Get Rope, W, SW, D, W, N, N, N, Out E, In, Get Hook, Out, W, N, W, In (the bookseller asks you what you want), Ask For Twelve Apostles, Out, Read Book (it decodes to tell you what to do next, but the cipher is different from the one for the letter!), E, N, NW, N, NE, Fill Bottle With Petrol, NW N, N, NE, E, E, E, E, S, S, W, SW (you find a derelict car), Get Tyre, In, Get Cover (examine it for a clue), Out, NE, E, N, N, W, W, W, W, SW, S, W, N, N, Swim (the tyre helps you cross the river here) SW, Wave Cover (the bull charges at you), Dodge Bull (the bull makes a hole in the hedge, allowing you to make further progress), W, N, N, N, W, NW, NE, E, E, Open Door In, In, E, N, Get Skis, S, W, Out, W, N (to the cliff with the ledge) Tie Hook to Rope, Throw Rope (the hook catches on a crevice above the ledge), Climb Rope (you lose the rope), N, Read Markings (you need this word later - presumably your contact left it here before he was killed), S, W, NW, N, NE, N (at the ice shrine - you see your contact's body, which seems to have iced up rather rapidly!) E, Wax Skis With Polish, Wear Skis, D, D, D, Take Skis Off, E, N, Get Match, Make Bomb (from the petrol-filled bottle and the seat cover), S (wait until you hear a vehicle approaching, then) Light Bomb, Throw Bomb (the driver is killed), S, Examine Corpse, Get Uniform, Wear Uniform, In, Drive Jeep, Drive Jeep, Drive Jeep (you are asked for a password), Galoop, Drive Jeep, Out S, Open Door E, E, In (you are in a really annoying maze!), N, Out, W, Up, N, D, D, D W, W, W, N, Get Screwdriver, S, E, E, E, E, E, E, E, E, N, N, E, E, S (you are blocked by a door with a numeric keypad), 18970, S, Open Door S With Screwdriver, S, Kill Garantz With Razor (Note that, as you cannot succeed by killing Garantz with the gun and it isn't needed for any other purpose, you can ignore the pie, trowel, gun and bullet.) NB An odd feature of the game is that if you shave before sleeping the night at the inn, you are still clean-shaven by the end of the game! ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com