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Catacombs, The (Catacombs.txt)

THE CATACOMBS (Anirog)
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***
A short comment from Jacob Gunness on the game:
This turned out to be Anirog's only attempt at writing adventure games. And this 
probably rates as *the* most illogical game of all time - which is a fine reason 
for trying it!!
I just wanted to direct your attention towards the commands in the solution. 
"Come with us"??? "Come with me" or "Follow us" or anything else will
not work.
In a similar fashion, you're supposed to figure out stuff like "block ears with 
fluff"!
I never thought I'd see a solution for this one, so I'm very grateful for it.
Don't let the commands throw you off, though. The game has some terrific music - 
and who wouldn't like to see the end of The World's Most Illogical Adventure?
***

Note: Sometimes the zombie, the skeleton or the spectre appears at random.
Try to leave the room the same way you entered it. Then enter it again.
Now, the undead creature will be gone. Don't waste your spells as they are
limited.

This solution is written assuming that you chose to be Duke the warrior. 


break seal [the door opens], go south, 
trace sign [the boulder slides away], go south, say boo [the demon withdraws], 
go east, crawl east [now you don't fall into the hole], get gauntlet, go west,
crawl west, say boo, 
get sword with gauntlet [now it don't fall into the crevice], go south, 
get fluff, 
block ears with fluff [to avoid being hypnotized by the harpy's song], 
go south, say to Oswich "cast spell" [the zombie withdraws], go south,
attack harpy with sword [repeat until the harpy  is destroyed], drop fluff, 
turn statue west [now you can leave through the west exit], go west, 
say to Oswich "cast spell" [the skeleton withdraws], go west, 
get green key, go east, say to Oswich "cast spell", go east, 
turn statue east, open door with green, go east, 
sing song [Helf becomes happy], say to Helf "come with us" [Helf joins you], 
go east, climb up web [now you can reach the north exit], go north, 
say to Silvester "catch spider" [the cat eats the spider, exept the legs],
go north [Helf informs you of a secret door], get mask, 
go north [you go through the secret door], go east, get axe, go west, 
go south, go south, go south, climb down web [to avoid falling down], go west,
go west, go west, turn statue south, go south, go south, 
wear mask [to avoid suffocation], go south, go south, go west, 
stupid game [without saying this you cannot leave this room], go west, 
say to Oswich "cast spell" [the spectre withdraws], go south, get cross, 
go west, get mallet, go north, go east, 
raise cross [the spectre withdraws for good], get knife, go east, drop mallet, 
go north, go north, go north, go north, turn statue west, go west,
raise cross [the skeleton withdraws for good], go west, drop green key, 
get blue key, go east, go east, turn statue north, go north, 
raise cross [the zombie withdraws for good], drop cross, go north, 
open door with blue, go west, go west, get match, get flask, get flask, 
get flask, go east, go east, go north, say boo, go east, crawl east, 
light lantern with match [the room is lit and you can see a gold watch],
drop match, get watch, go west, crawl west, say boo, go south, go south, 
go south, turn statue west, go west, go west, drop blue key, get yellow key,   
go east, go east, turn statue south, go south, go south, go south, go south,
get puddle [it is now contained in one of your flasks], go east,
drop puddle [the flask smashes and the rat is poisoned and dies], get rat,
cut tail with knife, drop rat, drop knife, open door with yellow, 
drop yellow key, go west, get mallet, go east, go south, go south, go south, 
go south, attack beetle with mallet [until it is destroyed - the eyes live on], 
get eye, break chains with axe [you can now go south], go south,
say to Delf "come with us", go north, go north, go north, go north, go west, 
give watch to Stelph [he will now join you], 
say to Stelph "come with us" [Stelph joins you], get snake wand, go east, 
go east, get water [it is now contained in one of your flasks], go east, 
attack bat with sword [until it is destroyed], go south, 
say to Oswich "attack witch with snake wand" [until it is destroyed], 
drop snake wand, 
say to Stelph "get book" [only Stelph can take the book without being killed], 
say to Stelph "give book to Delf" [if not the book is lost when Stelph leaves],
go north, go north, get bat, cleave wing with axe [the bat's wing falls off],
drop axe, drop bat, get wing, go west, go west, go north, go north, get stake,
go south, go south, go south, go south, go west, go west, 
say to Delf "attack ghoul with sword" [until it is destroyed], go south, 
go south, wet stone, sharpen sword, go north, go west
attack vampire with stake [until it is destroyed], go west, say go north,
attack dragon with sword [until it is destroyed - it's teeth fall out],
drop stake, drop mallet, drop sword, get tooth, go south, say go south, 
say to Delf "read book" [you get to know the ingredients for the cure], 
walk through glass [you get to the secret room], go west, go south, go south, 
get legs, go south, climb down web, go west, go west, go west, 
turn statue south, go south, go south, go south, go south, go east, get tail,
go west, go west, go west, go west, make potion, go east, go east, go east,
go north, go north, go north, go north, turn statue north, go north, go north,
go north, say boo, go north, go north, go west

- Odd Magne Ogreid

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