MANSION QUEST Walter Pooley Zenobi Software Your goal is to locate the mansion, then your legacy. Your uncle lived somewhere hear Upper Puddleton and the Vicar might be helpful. This is a relatively straightforward game, with not too many challenging puzzles. Some hints: Light the candle, then pray. Some objects are needed more than once: spade, torch, small key, cue. Some objects are not needed at all: bucket, fire in the waiting room To get one treasure (there are four), you need to dial a number to open the safe. I cannot determine how you find out what the number is. However it is 2753. INVENTORY (you have a small key), STAND, EXAMINE RACK, TAKE SUITCASE, UNLOCK CASE, OPEN DOOR (make sure that that stationmaster has locked the gate), JUMP, READ SIGN, SEARCH CASE (you see a wallet), OPEN CASE, SEARCH CASE, TAKE WALLET, EXAMINE MACHINE (empty), EXAMINE BUCKET (full of water), EXAMINE GATES (too high to climb), EXAMINE WALLET (full of money), W, WAIT, N, SEARCH POCKET, GIVE TICKET, E. Go N, N, GO HOLE, TAKE AXE, UP, CHOP TREE, CROSS TREE, EXAMINE POLE, TAKE POLE, CROSS TREE, DROP AXE, S, S, E, E, E, N, N, BUY MATCHES, S, S, E, EXAMINE ALTAR, LIGHT CANDLE, PRAY. (The Vicar appears and tells you the address of the mansion and says to go by taxi). Go W, W, N, DROP MATCHES, N, N, N, GO PUNT, E, TAKE PICKAXE, SEARCH HUT, TAKE TORCH, W, GO PUNT, DROP POLE, S, S, S, S, W, W, N, N, CROSS TREE, W, TORCH ON, TAKE ROPE, E, TORCH OFF, CROSS TREE, S, S, E, E, READ SIGN, E, N, ENTER TAXI. (It drops you off at the mansion). Go E, N, W, CLIMB TREE, TIE ROPE, DOWN ROPE, S, W, W, N, TAKE SPADE, READ SIGN (store treasure here), DROP SUITCASE, SEARCH SHED, SEARCH SHED, TAKE GLOVES, WEAR GLOVES, TAKE PACKET, EXAMINE PACKET (alkaline), S, EXAMINE POOL (full of acid), THROW PACKET (you neutralize it). Go W, TAKE BOOTS, WEAR BOOTS, DIG, EXAMINE STONE, READ MESSAGE (riches for them who find the tree to dig under), MOVE STONE, DIG, TAKE KEYS, E, E, E, N, E, S, S, EXAMINE CAR, EXAMINE BOOT, UNLOCK BOOT, DROP WALLET, TAKE CASH, N, N, W, S, W, W, N, DROP CASH, DROP KEY, S, DROP KEYS, N, TAKE KEY. Go S, E, E, IN, UP (you can't), S, BREAK WALL, DROP PICKAXE, S, S, W, EXAMINE SAFE (needs a combination lock), S, UNLOCK CUPBOARD, DROP KEY, TAKE DIAMOND, N, W, TAKE CUE, E, S, PULL LEVER, PULL LEVER, PULL LEVER, W, W, EXAMINE CHEST (large enough to enter), GO CHEST, E, N, DIG, DROP SPADE, TAKE GEMS, UP, DOWN, S, E, E, N, DROP GEMS. Go S, EXAMINE OPENING, GO OPENING, TORCH ON, DOWN, W, S, S, N, UP, N, PUSH BUTTON (water starts flooding in), IN, UP, EXAMINE TABLE, CLIMB TABLE, EXAMINE TRAP, OPEN TRAP (you can't), WAIT, WAIT, DOWN, DOWN (the water has subsided), OUT, PUSH BUTTON (you hear a click), IN, UP, CLIMB TABLE, GO TRAP, SEARCH RUBBISH, TAKE PORTRAIT, EXAMINE PORTRAIT, EXAMINE FRAME, REMOVE FRAME, DROP CUE, DROP PORTRAIT, TAKE DEEDS, DOWN, DOWN, DOWN, OUT, S, DOWN, N, UP, E, N, DROP DEEDS. Go S, E, E, IN, S, S, W, DIAL 2753, TAKE SHARES, E, N, N, OUT, W, W, N, DROP SHARES, SCORE, S, E, E, IN, UP, CUT GLASS, TAKE WILL. You are finished. Terri Sheehan 2003-08-01 ***************************************************** Displayed on the Classic Adventures Solution Archive: http://solutionarchive.com