Username: Password:
RegisterForgotten Password

Xenos (Xenos.txt)

XENOS Walkthrough

This walkthrough is courtesy of Jim Bakman (jbakman@earthlink.net) 
who solved the game way back when and created this walkthrough 
recently for people like me who needed the help. Any corrections, 
please email to above address. It was displayed on Sean Murphy's site 
(www.figmentfly.com). Thanks to Sean for allowing me to use it.

Xenos is an older game (1979), yet the parser is actually somewhat 
flexible. On the TRS-80 Model I emulator version, the parser will 
pick out the particular word it did not understand and give you a 
chance to in-line edit the word.

The basic story is that you are called in to investigate a possible 
UFO landing that has caused the citizens of the neaby town of 
Purgatory to evacuate.

In order to help in sanity retention, I am taking the liberty of use 
a few simple abbreviations.

PREO is shorthand for : Push Red Button , Enter Oval

PBEO is shorthand for : Push Blue Button , Enter Oval

PYEO is shorthand for : Push Yellow Button , Enter Oval

[And so, on with the story. Beginning at the western edge of the 
tourist hot-spot Purgatory, we can either head into downtown for the 
sights, or grab something quickly that we'll need much later. Let's 
do the latter.]

West, West, West, North, North (Score +10%), Get Cube, Get Rod

[And now, back into town.], South, South, East, East, East

[No doubt Purgatory is full of nifty things. Let's get a simple 
breaking-and-entering tool so we can see more of the town, and then 
head on in to downtown.], East, East, Open Door, South, Get Crowbar, 
North, East, East, East

The desert is hot and our character wants to learn more about the 
situation. How about hitting up the local tavern?] Open Saloon Door, 
North, Get Bottle, Open Bottle, Fill Bottle with Water, Turn on Radio 
(Score +10%), South, East, East

[Okay, so we have a clue. Perhaps the sheriff has some information. 
However, his office is empty. Perhaps something is in his office, 
though the door is locked. Let's go find the key...] East, East, Open 
Hotel Door, North, Read Sign [Not a necessary move, but it is a 
hint.] Get Master Key, East, Open Red Door With Master Key, North, 
Open Dresser, Get Brass Key, South, West, South

[...and then we'll open the sheriff's office and enter.] West, West, 
West, West, Open Sheriff's Door with Brass Key, South

[Hey, there could be lots of neat things in here, but these pesky 
locks are in the way. No problem. After all, we have a crowbar.] Open 
Top Drawer with Crowbar (Score +10%), Get Small Key

[And now we have a small key. All these keys floating around...] Open 
Cabinet with Small Key (Score +10%), Drop Small Key, Drop Master Key, 
Drop Brass Key, Drop Crowbar, Get Shotgun

[Nifty. Now let's go explore the town. First, the local hardware 
store.] North, East, East, Open Bob's Door, North, North, Shoot Snake 
with Shotgun (Score +10%), Get Shovel, South, South

[Remember the hotel sign, and how it mentioned a storm shelter near 
the bar?] West, West, West, North, Dig Sand with Shovel (Score +10%)

[We've found the storm shelter. What's inside?] Open Door, Drop 
Shovel, Go In, Get Stick, Get Out, South

[Well, we're this far. We have a shotgun, a stick of dynamite, and an 
alien-kicking attitude. Let's head into the desert to now.]

[First, a west-to-east tour of Purgatory to reach the other end of 
town.] East, East, East, East, East, East, East

[Once at the end of town, it's time to enter the desert. The idea is 
to reach an alien ship hidden in a nearby canyon. Wandering out in 
the desert is a prospector who will give you a clue to the alien 
ship's location, and also another alien that will try to claw you. If 
you see the alien, don't bother to shoot it. Just stay on the move.]

[The following directions will work to reach the east end of 
Purgatory to the alien ship. If you make a mis-step, then head back 
into town and try again, since the desert is a <gulp> maze. If you 
collapse and the game says you need to drink water, then do so.] 
East, East, North, North, North, North, North, North, West, North, 
West, South, West, North, North, West

[Wow, look! The alien ship! Complete with a boulder blocking the 
entrance! Well, we can take care of that...] Strike Fuse, Drop Stick, 
East (Score +10%), West, West

[Nothing like alien technology. However, we brought along a couple of 
alien bits of our own.] Put Cube in Hole, Put Rod in Hole, Push 
Yellow Button, Enter Oval

[See the note at the beginning of the file about abbreviations. The 
idea behind this series of rooms is to push a button to create an 
oval, and then to step through that oval to another room. Between 
every room of interest is an "airlock" room with only buttons in it.] 
PBEO, PBEO

[Huh, what's this? Another cube?] Get Grey Cube, PBEO, PBEO, PBEO, 
PBEO

[This is TSOM solution, a kind of healing drink. If you're in the 
desert and dying of heat again, you can drink this.] Get Vial, PBEO, 
PBEO

[What we're doing here is not clear in context, but it is useful 
later.] Put Grey Cube into Hole, Get White Cube

[And now, we'll wander through a bunch of useless rooms.] PREO, PREO, 
PREO, PREO, PREO, PREO, PREO, PREO, PREO, PREO, PREO, PREO, PREO, 
PREO

[Hmmm. See Hole. See Cube. What to do now?] Put White Cube in Hole 
(Score +10%), PBEO, PBEO, PBEO, PBEO, PBEO, PBEO, PBEO, PBEO, PBEO, 
PBEO, PBEO, PYEO, PBEO

[Oooh, the fire control. While I am tempted to blow up the earth on 
general principle, we're here on a mission, folks.] Push White 
Button, Point to Mother Ship (Score +10%)

[Now to get out of here. We can keep going Red-ward and find another 
exit, one trapped within a landslide. Getting crushed by rocks isn't 
my thing. So, we're going on another little tour, back to the 
entrance.] PREO, PYEO, PREO, PREO, PREO, PREO, PREO, PYEO, East

[Hey, we're out! Now to get out of the canyon and back to 
civilization. By the way, feel free to blow away the little critter 
with the shotgun now.] East, South, South, South, South, West, West, 
West, South, West, South (Score +10%)

[And so, you have solved Xenos.]

Recap of points (Warning - these can be spoilers!)

10% of your mission is completed for each of the following tasks :
Seeing the dead alien.
Turning on the radio in the Saloon.
Opening the top drawer in the Sheriff's office.
Opening the shotgun cabinet in the Sheriff's office.
Shooting the snake with the shotgun.
Finding the storm shelter.
Blowing away the boulder blocking the ship's entrance.
Gaining alien knowledge via the white cube.
Setting the alien ship to blast the mother ship.
Returning to Purgatory after the mother ship has been destroyed.

*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://solutionarchive.com