Ghost Town by Scott Adams The 50 Bonus Points Solution. There are several versions of this game and the time limits regarding bonus points are not consistent across those versions. This solution is based on the shortest known time limits and should therefore give you the full 50 bonus points no matter which version you play. Although based on the shortest known time limits this is not the shortest solution possible, some actions are included because they explain later actions, though some explanatory actions (such as playing the piano or using the compass away from the horseshoe) have been omitted because of the time constraints. As the time limits prevent the use of the look command this solution will make little sense when playing a version of the game that requires you to look whenever you move to a new location or to see the consequences of other actions. For those playing such versions it is suggested that you first become familiar with the layout of the locations and the outcome of various actions before playing through this solution as written. WARNING. When carrying out this solution do not attempt to save the game as saving the game will lose you points. Emulator snapshots, and similar, are exempt from this warning. START W, go store, get compass, get shovel, get matches, n, w, go office, move safe, connect wires, tap key (this is Morse code for shake topper, or should be, in some versions of the game it reads shake toppr), s, w, go stable, go stall, examine compass (a magnetic horseshoe), drop compass, get horseshoe, s, s, e, e, e, open door, with horseshoe. GHOSTLY BELLS (If a bell has rung within the past couple of moves) W, go saloon, clap, open piano, read map, s, e, go barbershop, shake hat (from the Morse code), get key, s, go jail, open door, drop key, go door, get hammer, n, n, w (continue from THE MINE). (If a bell has not rung then) Go barbershop, shake hat (from the Morse code), get key, s. (If a bell has now rung then) W, go saloon, clap, open piano, read map, s, e, go jail, open door, drop key, go door, get hammer, n, n, w (continue from THE MINE). (If a bell has still not rung then) Go jail, open door, drop key, go door, get hammer, n, n, w, go saloon (a bell must have rung by now), clap, open piano, read map, s. THE MINE W, w, w, w, s, go ravine, light brush, go ravine, go mine, light match, d, light match, get candle, light candle, s, dig roof, get nugget, n, u, u, drop nugget. GUNPOWDER AND A RIDE Get charcoal, u, n, n, dig, get powder, s, e, e, go stable, dig manure, mix gunpowder, drop candle, go stall, go paint, get spurs, spur paint, get up, go stall, go hole, get keg, n, empty keg, shoe paint, go paint, say giddyup, go teepee, get tom, get necklace, beat tom, say how, get up, fill keg, with gunpowder, drop hammer, get keg, get candle, s, e, go office, drop keg, s. REVENGE AND STORAGE E, e, go jail, get gun, n, e, e, shoot snake, dig, drop shovel, go grave, get coin, kill worm (revenge for "Pyramid of Doom"), u, w, w, w, go store, read sign, drop spurs, drop necklace, drop tom, drop coin, drop gun, n. A ROOM FOR THE NIGHT Go saloon, get bell, s, w, go hotel, go counter, get cashbox, n, e, ring bell, drop bell, move bed, get tape, w, n, w, w, w, s, go ravine, get nugget, go mine, get bullet, u, u, n, e, e, e, e, go saloon, tape mirror, break mirror, drop tape, go hole, get board, unlight candle (if it has not already gone out), e. SUNSET (By now it should be completely dark, if not then take your inventory - I - a few times until it is) Light match, dance, i (you won a silver cup), light candle, s, w, go hotel, e, go bed, unlight candle (if it has not already gone out), sleep. MORNING Get up, drop candle, drop matches, w, n, w, w, w, s, jump ravine, w, go shack, examine floorboards, get plank, drop plank, go hole, get pelts, u, tap key, s, e, jump ravine, n, e, e, e, examine safe, get bag, e, go store, drop bullet, drop nugget, drop cashbox, drop board, drop cup, drop pelts, drop bag, pass go (the clue from the jail, you are passing the go board and by doing so gain $200), score. ------------------------------------------------------------------------- By Alastair for the Classic Adventure Solution Archive (CASA) http://solutionarchive.com/